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Advanced [show]


Thamior Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and white robe with the hood down. He carries with him a set of scythes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large black tufts of hair around his ears. He has hazel eyes.

Personality: He dislikes all the random violence that takes place in the east. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Thamior grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Thamior Amastacia, Male Elf Wizard 1
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 9 (-1)10 (+0)
Skills Perception +1, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 20 pp.


Social Check DCs


Gale Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His cinnamon fur has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the north; and he has money and likes to spend it

Ideals: Entrepeneur. Bonds: Rich, Attractive, Nature, Religious. Occupation: Glassblower

Voice: Indian accent

Attributes [hide]

Gale Candle, Male Tabaxi Paladin 7
Medium (5'6") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 2000 sp.


Social Check DCs


Taklinn Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears brown painted combat armor at almost all times. His hair is white, silky, and of moderate length. His skin is flawless and his amber eyes scan people very quickly.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and to settle down with his crush

Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Rich. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Taklinn Daerdahk, Male Dwarf Sorcerer 8
Medium (4'3") Dwarf, Neutral Good (CR 8)
Armor Class 11
Hit Points 43 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)15 (+2) 15 (+2)10 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 60000 cp. Deep green spinel (130 gp). Alexandrite (200 gp). Deep green spinel (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a tan vest and prefers black and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. His moppish golden hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of giants once and for all.

History: He was born in the east. He moved out south to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants revenge against giants

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Enemies, Criminal record. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

Adrik Frostbeard, Male Dwarf Monk 3
Medium (4'2") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)9 (-1) 15 (+2)14 (+2)
Skills Arcana +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Silver pearl (130 gp). Sard (60 gp). Zircon (60 gp).


Social Check DCs


Orryn Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears a faded coat and loose pants complete with deerstalker hat. He has blonde hair. His blue eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has a rivalry with the Church that dominates his actions; and someone believes him a fraud

Flaws: Shy. Bonds: Poor, Enemies, In love, Religious. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Orryn Garrick, Male Gnome Ranger 14
Small (3'2") Gnome, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 143 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 20 (+5)13 (+1) 13 (+1)18 (+4)
Skills Animal Handling +6, Nature +6
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 3000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). An abacus with copper, silver and gold markers (90 gp). Gold dragon comb with red garnet eye (600 gp). Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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