Medrash Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a weathered and beat up set of banded mail beneath an oversized green coat. His crest is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a small toy that he constantly fidgets with.
History: Medrash lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Gifted. Flaws: Depressed, Addict. Bonds: Family. Occupation: Baker
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 76 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 240 pp. Golden circlet with four aquamarines (1000 gp). 1 Minor magic item.
Serpent Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep blue leather and dull violet iron scale mail. His white fur is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Actor job and began his own company from there.
Motivation: He would like to get married and retire; and he'd like to take his coworkers down a peg
Ideals: Joker, Gifted. Bonds: Poor, Job, Has a crush. Occupation: Actor
Voice: Jamaican accent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 146 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 19 (+4) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
Possessions: 100 pp. Fire opal pendant on a fine gold chain (1000 gp). Solid gold idol (500 gp). A delicate brass dragon egg (50 gp). Silver comb with moonstones (200 gp). 1 Minor magic item.
Goroth Harlan, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft violet waves gently in the breeze. He wears a top hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Sellsword profession.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Sellsword father left him crippled. He was granted druidic powers by his dying sister.
Motivation: He is content; and wants to open a new tavern
Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Rich, Job. Occupation: Map Maker
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp.
Sapply Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears a grey armored body suit, with a simple brown line shooting up and back down, and carries greataxes. His hair is black and curly. He wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Doesn't want to be a Doctor and was forced into it by his family.
Ideals: Fighting. Flaws: Insomniac. Bonds: Family, In love. Occupation: Doctor
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 310 gp.
Cockaby Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man wears a tan collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His red hair is still thick. His gray eyes are slightly larger than normal.
Personality: Calm and collected, he is a well trained Shepherd. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Shepherd business at a young age. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has achieved small success as a Shepherd.
Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage
Flaws: Secretive. Bonds: Poor, Job, Criminal record, Family. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 12000 cp. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
