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NPC Generator

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Advanced [show]


Ulblyn Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a long auburn beard, and similarly colored long hair. His violet eyes peer out from beneath his top tan hat.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Money/treasure; and to reunite with his old friends

Ideals: Athletic, Philantrophist. Bonds: Attractive, Rich, Adventurer. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Ulblyn Strongbones, Male Halfling Wizard 3
Small (3'1") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp.


Social Check DCs


Ernest Thorpe, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He very much looks the part of a Tanner. His silver hair is still thick. He has green eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Butcher, but he got bored and became a Tanner. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Racist. Bonds: Job, Attractive, Rich. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Ernest Thorpe, Male Human Expert 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)17 (+3) 13 (+1)14 (+2)
Skills Insight +3, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Gnome, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp. Black velvet mask with numerous citrines (170 gp).


Social Check DCs


Gunter Devore, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire.

Ideals: Fighting, Athletic, Justice. Flaws: Ugly. Bonds: Poor, Has a crush. Occupation: Painter

Voice: Complex vocabulary, royal

Attributes [hide]

Gunter Devore, Male Half-Elf Druid 5
Medium (5'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)13 (+1) 10 (+0)11 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 1 Minor magic item.


Social Check DCs


Sun On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a white suit. His beige fur is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the east, but his parents moved at a very young age to the west. Sun was born on a far eastern desert where he grew up under the tutelage of his father, an expert Barrister. He was granted necromantic powers by his dying brother.

Motivation: Sabotage a competitor.

Ideals: Gifted. Bonds: Job, Immigrant. Occupation: Barrister

Voice: Farmer accent

Attributes [hide]

Sun On the Water, Male Tabaxi Expert 17
Medium (5'3") Tabaxi, Neutral Good (CR 17)
Armor Class 13
Hit Points 120 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)9 (-1) 17 (+3)13 (+1)
Skills Athletics +9, Religion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +5

Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Sapphire pendant on gold chain (2200 gp). A roughly beaten golden orb (70 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Gold and topaz bottle stopper cork (900 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (900 gp). A delicate silver chain set with a tourmaline (30 gp). Gold and topaz bottle stopper cork (900 gp). Old masterpiece painting (1400 gp). Jeweled gold crown (7000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Gold and topaz bottle stopper cork (900 gp). Golden circlet with four aquamarines (2000 gp). Jeweled electrum ring (7000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold dragon comb with red garnet eye (900 gp). Large well-done wool tapestry (400 gp). A roughly beaten golden orb (70 gp). A roughly beaten golden orb (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Mindartis Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tight fitting tan shirt and pants. He is bald on top and has large black tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Always inclined to offer people food he seems plenty friendly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: To reunite with his absent mother; and doesn't want to be a cook and was forced into it by his family

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Poor, Family. Occupation: Cook

Voice: Soothing and warm

Attributes [hide]

Mindartis Horner, Male Half-Elf Adept 3
Medium (4'11") Half-Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)9 (-1) 16 (+3)17 (+3)
Skills Medicine +5, Religion +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 2200 sp.


Social Check DCs

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