Adelard Tinley, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses like a well dressed Locksmith does, he is not a threatening figure. He keeps his silver hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Locksmith for hire.
Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and money/treasure
Ideals: Logical. Flaws: Insomniac, Forgetful. Bonds: Job, Rich. Occupation: Locksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Rose (30 gp).
Ur-Lasu Melancon, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tattered old clothes. He has shaved his head bald. His thin eyebrows rest above his beady gray eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Family, Immigrant. Occupation: Ploughman
Voice: French accent
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Trail On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears tight fitting clothing which further accentuates his frame. His white fur is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Gardener father left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Addict, Antagonistic, Insomniac, Disease. Bonds: Attractive, Adventurer. Occupation: Bellfounder
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 220 gp.
Traubon Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a black shirt with thin brown vertical stripes and green pants. He has a moderate pudge and is not very fit. His black hair is thinning but still full. His violet unseeing eyes seem to look past you.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also has developed a complete distrust of the Engraver profession.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Miner.
Motivation: To be a Engraver again; and balancing his hectic life and new miner responsibilities is difficult
Ideals: Gifted, Athletic. Flaws: Disease. Bonds: Attractive, Job. Occupation: Miner
Voice: Old Prospector
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 70 gp. 2 Alchemist’s fire.
Theren Burrows, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears suspenders and pastel workpants. His shirt is yellow, and he wears a heavy pastel leather apron most of the time. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His silver hair is slicked back into a classic pompadour. His eyes are green and beady.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the east. A few years later when the west was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to open a new tavern; and he's looking for his big break
Flaws: Ugly. Bonds: Rich, Job, Adventurer, Immigrant. Occupation: Barkeep
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 4000 sp. Brass mug with jade inlays (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
