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Advanced [show]


Simon Merton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has wavy brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his mother. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Disciplined, Logical, Fighting, Gifted. Occupation: Detective

Voice: French accent

Attributes [hide]

Simon Merton, Male Human Adept 9
Medium (5'9") Human, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 35 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 15 (+2)11 (+0)
Skills Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332100

Possessions: 500 gp. Star rose quartz (40 gp). Sardonyx (40 gp). Fiery yellow corundum (400 gp). Blue sapphire (400 gp).


Social Check DCs


Ahrim Creed, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is well dressed, but even with his fine clothing he looks run-down. His whole body is exceptionally muscular. His dark red hair is long and unkept. He has gold eyes and a pastel hat with a grey feather.

Personality: A skeptical and narcissistic man, Ahrim's first love is himself. His second love is also himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Ahrim was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Immigrant, Family. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Ahrim Creed, Male Tiefling Expert 8
Medium (5'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)10 (+0) 13 (+1)18 (+4)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 30 pp. Fire opal pendant on a fine gold chain (1500 gp). Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nordak Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man is generally shirtless and showing off his tattooed chest. He has wavy chestnut hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the south his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Logical, Fighting. Flaws: Addict, Antagonistic. Bonds: Poor, Adventurer. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Nordak Steelfist, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Breastplate.


Social Check DCs


Traubon Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: 4'5" and lanky with angular features, he is an attractive figure. He is dressed in an above average manner. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his hazel eyes.

Personality: He has always had a great fascination with Dwarven culture. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the east to a Miller, Traubon learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Miller. He became a Miller soon after.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and wants to open a new tavern

Flaws: Racist. Bonds: Attractive, Poor, In love, Job. Occupation: Miller

Voice: Boston accent

Attributes [hide]

Traubon Goblinbane, Male Dwarf Paladin 12
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 115 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)9 (-1) 11 (+0)16 (+3)
Skills Investigation +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 35000 sp. Fire opal pendant on a fine gold chain (800 gp). Jeweled anklet (3000 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Vanuath Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is red, and he wears a heavy grey leather apron most of the time. His chestnut hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His parents moved while he was still in utero so he is the first generation to be born here. His psionic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to have a good time and be beloved

Ideals: Optimist, Joker, Gifted. Bonds: Attractive, Immigrant. Occupation: Layabout

Voice: Stutters

Attributes [hide]

Vanuath Ofandrus, Male Elf Expert 2
Medium (4'9") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)14 (+2) 8 (-1)17 (+3)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Goblin, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 250 gp. 1 Half-Plate.


Social Check DCs

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