Arannis Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'4" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His right leg appears badly burned and disfigured. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a great chef.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted arcane powers by his dying brother.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Sage
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 12 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Infernal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 70 pp. A silver and pearl hairclip (10 gp). Brass mug with jade inlays (100 gp).
Right-Handed Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his brown fur. He has blue eyes and a tan hat with a grey feather.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not trust anyone and sleeps with one eye open.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Disciplined. Flaws: Insomniac. Bonds: Attractive. Occupation: Roofer
Voice: Excited and jittery
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Three Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His orange fur, when down, is lengthy. His eyes are amber and he is always smoking a pipe.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Three was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Three abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He has passion for adventuring and risk; and revenge
Ideals: Justice. Flaws: Disease. Bonds: Poor, Adventurer, Enemies. Occupation: Masseuse
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 29 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.
Ulfgar Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, grey shirt, and green tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His hair is blonde and curly. His fierce green eyes like to dwell on things.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Ulfgar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken from his home at a very young age. Due to his spouse's obsession with being a Baker they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often
Ideals: Athletic. Flaws: Depressed. Bonds: Family, Poor, Slave. Occupation: Cartwright
Voice: Soothing and warm
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Halfling, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 210 gp.
Ombul Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. His brown hair is cut short. His face is scarred and worn.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in the north, but his parents moved at a very young age to the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his old friends.
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Rich, Adventurer, Immigrant. Occupation: Dyer
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 29 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 10 (+0) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Gnoll, Elven
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 1000 gp. Smoky quartz (20 gp). Lapis lazuli (15 gp). Tourmaline (160 gp). Black opal (1600 gp).
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