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Advanced [show]


Gimurt Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. His white hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal music training, and achieved minor success. He struck the Banker job and began his own company from there.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Job, Enemies. Occupation: Banker

Voice: Jittery and nervous

Attributes [hide]

Gimurt Strakeln, Male Dwarf Warlock 12
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 97 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 15 (+2)11 (+0)
Skills Insight +6
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 200 pp. Aquamarine (700 gp). Moonstone (20 gp).


Social Check DCs


Aramil Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is generally well dressed albeit a few years behind the times. He has golden hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. As long as the job gets done he does not care how it got done.

History: Aramil was raised in a hard working conservative environment. His first spouse was a Servant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and to be a servant again

Ideals: Professionalism. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Beggar

Voice: Uses sign language

Attributes [hide]

Aramil Accord, Male Half-Elf Adept 5
Medium (5'8") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 1000 sp. Red garnet (130 gp). Citrine (70 gp). Star ruby (1000 gp).


Social Check DCs


Feng Fawcett, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green tunic with violet highlights, and long black pants that bunch up around his shoes. His hair is always cut to a buzz. He has several tiny amethyst earrings on each ear.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Performer arts, while his father instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Philantrophist, Professionalism. Flaws: Racist. Bonds: Rich, Immigrant. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

Feng Fawcett, Male Half-Orc Sorcerer 16
Medium (6'9") Half-Orc, Chaotic Neutral (CR 16)
Armor Class 13
Hit Points 72 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Persuasion +5, Survival +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 1200 pp. Solid gold idol (300 gp). Old masterpiece painting (1500 gp). Carved bone or ivory statuette (50 gp). Sapphire pendant on gold chain (500 gp). Jeweled anklet (1000 gp). Solid gold idol (300 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Gold music box (1000 gp).


Social Check DCs


Darrak Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'3" western man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is brown and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. He is lazy, self-centered, vain, and jealous.

History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Insomniac, Shy, Selfish, Ugly. Bonds: Military, Adventurer. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Darrak Graybeard, Male Dwarf Ranger 12
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 14
Hit Points 93 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 17 (+3)15 (+2) 15 (+2)9 (-1)
Skills History +6, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Druidic
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 200 pp. Jeweled gold crown (8000 gp). Silver chalice with lapis lazuli gems (70 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Beast Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a robe, a symbol of the four houses of cards around his neck, and a scythe on his belt. His black fur is drawn into a tight pony tail with a dagger scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: His religion dominates his actions.

Ideals: Fighting. Flaws: Insomniac, Impulsive. Bonds: Poor, Religious. Occupation: Shipwright

Voice: Sore throat, cough

Attributes [hide]

Beast Thunder, Male Tabaxi Adept 3
Medium (5'10") Tabaxi, True Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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