Gerard Gracey, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. He wears large thick round spectacles.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to loving parents in a slum to the west. A gifted student he started as a Bowyer, but he got bored and became a Courier. He hasn't been sleeping well lately.
Motivation: An old rival family wants him found; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Job, Poor, Family. Occupation: Courier
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
John Hallewell, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is long and unkept. This green eyed easterner is not easily forgotten.
Personality: He is business-like. He takes instructions and follows them to the letter. He is afraid of women and trembles around them
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he feels threatened by others
Ideals: Professionalism. Flaws: Ugly, Shy, Fearful. Bonds: Immigrant, Job. Occupation: Marshal
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 700 sp.
Mozikth Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition. He is muscular with a powerful set of arms. His black crest is drawn into a tight pony tail with a cross scrunchie. His eyes are a pleasant red.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Mozikth was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Revenge; and a deep hatred of dire rats
Ideals: Joker, Fighting. Bonds: Poor, Slave, Enemies. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1500 gp.
Andram Knack, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses like a well dressed Shepherd does. He wears a small hat to cover his moderate length chestnut hair. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He never swears and excessively uses polite adverbs when speaking. He feeds upon the attention of others.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.
Motivation: Further expansion of business; and to unite with his brother
Ideals: Optimist. Bonds: Job, Attractive, Religious, Family. Occupation: Shepherd
Voice: French accent
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 14)
Armor Class 12
Hit Points 69 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Orc
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 |
Possessions: 4000 gp. Red spinel (80 gp). Banded agate (5 gp). Citrine (20 gp). Malachite (5 gp). Bloodstone (20 gp). Fiery yellow corundum (700 gp). Peridot (20 gp). Rhodochrosite (5 gp). Star rose quartz (20 gp). Blue quartz (5 gp). Rose (20 gp). Amber (80 gp). Golden yellow topaz (1100 gp).
Thoradin Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep violet leather and dull tan iron scale mail. His red hair is cut short. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A true patriot, Thoradin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He comes from a rich southern family. Thoradin was born on a far southern forest where he grew up under the tutelage of his mother, an expert Spy. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Rich, Immigrant. Occupation: Spy
Voice: Eastern European accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Violet garnet (300 gp). Aquamarine (300 gp). 8 Acid flasks. 2 Tanglefoot bags. 4 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!