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NPC Generator

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Advanced [show]


Percival Charlton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a card on it. His hair is greying and his face has many wrinkles. His eyes are hazel.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. As long as the job gets done he does not care how it got done.

History: He was born in a small plains village. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: Revenge; and expand his business

Ideals: Professionalism. Bonds: Attractive, Nature, Job, Enemies. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Percival Charlton, Male Human Sorcerer 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)16 (+3) 11 (+0)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Celestial, Aquan, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 2000 cp.


Social Check DCs


Halimath Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a yellow and red handkerchief worn on his left side. With a patchy chestnut beard and wild chestnut hair. His eyes, though not visible through his cowl, are green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Baker and found it very stressful. Days after completing his studies, news broke out that his hometown was attacked by giants. Halimath was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Baker

Voice: Sounds elderly

Attributes [hide]

Halimath Iranapha, Male Half-Elf Bard 5
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 800 gp. Blue sapphire (800 gp). Freshwater pearl (4 gp). Silver pearl (50 gp). 1 Everburning torch. 4 Thunderstones. 4 Alchemist’s fire. 4 Thunderstones.


Social Check DCs


Dynamic Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white fur. He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He has a hunchback. He has styled his white fur well, parting it to the left. His blue eyes are passionate and lively.

Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Healer, who enjoyed hunting, Dynamic was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the north

Ideals: Justice, Entrepeneur. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Slave Trader

Voice: Switch between two voices

Attributes [hide]

Dynamic Paws, Male Tabaxi Warrior 18
Medium (5'8") Tabaxi, Neutral Good (CR 18)
Armor Class 14
Hit Points 123 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Investigation +7, Performance +8
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 5d6+0, Ranged +10 / 5d6+4, Grapple +4

Possessions: 7000 gp. Amber (140 gp). Star rose quartz (60 gp). Pink pearl (140 gp). Tourmaline (140 gp). Tiger eye turquoise (16 gp). Amethyst (140 gp). Tiger eye turquoise (16 gp). Banded agate (16 gp). Banded agate (16 gp). Carnelian (60 gp). White opal (1200 gp). Silver pearl (140 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Tarak Hayes, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who is typically in his Architect uniform, he is not a threatening figure. His brown hair is singed and shortened. His eyes are likewise blue.

Personality: He can speak with the recently deceased. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Priest, but he got bored and became a Architect. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Tarak Hayes, Male Half-Orc Monk 17
Medium (5'5") Half-Orc, Lawful Neutral (CR 17)
Armor Class 10
Hit Points 93 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Medicine +8, Persuasion +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3

Possessions: 3000 gp. Hematite (13 gp). Fire opal (1400 gp). Banded agate (13 gp). Black star sapphire (1400 gp). Azurite (13 gp). Brown diamond (4000 gp). Blue star sapphire (1400 gp). Pink diamond (4000 gp). Smoky quartz (20 gp). Azurite (13 gp). Golden yellow topaz (1200 gp). Malachite (13 gp). Moss agate (13 gp). Emerald (1400 gp). Banded agate (13 gp). White opal (1400 gp). Iolite (20 gp). Sard (20 gp). Red-brown spinel (100 gp). Pink pearl (100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Henry Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and he perpetually has his bow ready. His hair is cut close to his head. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Poor, Military. Occupation: Masseuse

Voice: Strong lisp

Attributes [hide]

Henry Bradford, Male Human Expert 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 16 (+3)15 (+2) 15 (+2)11 (+0)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 300 gp.


Social Check DCs

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