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Advanced [show]


Kyle Eastoft, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. He is baby faced.

Personality: Calm and collected, he is a well trained Sculptor. He would rather hide behind his crafts than deal with other people.

History: Kyle was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He now owns his own business.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.

Ideals: Artistic, Persistence. Flaws: Ugly, Shy. Bonds: Job. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Kyle Eastoft, Male Human Barbarian 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)14 (+2) 16 (+3)9 (-1)
Skills Intimidation +1, Medicine +5
Senses Passive Perception 13
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 150 gp. A pair of silk slippers encrusted with tiny pearls. (120 gp). 1 Breastplate.


Social Check DCs


Zepar Open, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown shirt with thin tan vertical stripes and black pants. His black hair is kept up in a ponytail inside a Stetson hat. He has several tiny emerald earrings on each ear.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: He was born several months after his father was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Persistence. Bonds: Rich, Job, Military, Adventurer. Occupation: Knight

Voice: Middle-eastern accent

Attributes [hide]

Zepar Open, Male Tiefling Commoner 11
Medium (5'9") Tiefling, Neutral Good (CR 11)
Armor Class 12
Hit Points 27 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)12 (+1) 13 (+1)18 (+4)
Skills Athletics +4, Persuasion +8
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +8

Possessions: 1900 gp.


Social Check DCs


Gimurt Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Herbalist. He carries with him a set of glaives on his belt, each one with a amethyst on the hilt. He wears a colorful flower in his silver hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He comes from a rich western family. He helped his mother out around the business and became quite the natural. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Many illithids want him driven away; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Bonds: Attractive, Job, Rich, Enemies. Occupation: Herbalist

Voice: Smooth and feminine

Attributes [hide]

Gimurt Glanhig, Male Dwarf Expert 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)16 (+3) 16 (+3)14 (+2)
Skills Nature +5
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Halfling, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Boddynock Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars, and he perpetually has his greatsword ready. He wears his blonde hair up. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He exudes charisma. He is a tour de force of persuasion. He invites people to come help in his community garden.

History: He was born in a small forest village. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: Sabotage a competitor; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Fighting, Philantrophist. Bonds: Attractive, Nature, Job. Occupation: Assassin

Voice: Relaxed voice

Attributes [hide]

Boddynock Wildwander, Male Gnome Bard 11
Small (3'5") Gnome, Lawful Evil (CR 11)
Armor Class 13
Hit Points 72 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)16 (+3) 15 (+2)10 (+0)
Skills Nature +7, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Auran, Terran
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333100

Possessions: Embroidered and bejeweled glove (4000 gp). Old masterpiece painting (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Old masterpiece painting (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sethrekar Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing a long, black cloak. Beneath his clothing is a huge mess of scar tissue. His long silver crest is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: Sethrekar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Sethrekar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His religion dominates his actions; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert. Flaws: Hedonist. Bonds: Slave, Attractive, Religious, Enemies. Occupation: Priest

Voice: Booming voice

Attributes [hide]

Sethrekar Chumbyxirinnish, Male Dragonborn Warrior 7
Medium (6'8") Dragonborn, Chaotic Good (CR 7)
Armor Class 14
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)13 (+1) 14 (+2)16 (+3)
Skills History +4, Intimidation +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 500 gp.


Social Check DCs

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