Uraim Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Blacksmith mother left him crippled. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Passionate. Flaws: Disease, Insomniac. Bonds: Attractive, Family. Occupation: Herbalist
Voice: Spanish accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 39 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 700 gp. Zircon (80 gp). Peridot (80 gp). Rock crystal (80 gp). Deep blue spinel (300 gp). Alexandrite (300 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thervan Burrows, Male Half-Elf [Permalink]
Personal [hide]
Description: 4'11" and lanky with angular features, he is an attractive figure. He wears baggy blue pantaloons and a brown scarf. His moppish black hair is in a traditional bowl cut. His gray unseeing eyes seem to look past you.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is frequently practicing swordplay.
History: The child of a Miller, who enjoyed hunting, Thervan was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Flaws: Disease, Antagonistic. Bonds: Attractive, Military, Nature. Occupation: Actor
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 104 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 26000 sp. Aquamarine (1600 gp). Black pearl (1600 gp). Tiger eye turquoise (15 gp). Citrine (30 gp). Hematite (15 gp). Amethyst (80 gp). Fiery yellow corundum (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adam Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. He is portly but not overly obese. His hair is brown and curly. His eyes are a pleasant green.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He receives visions of the future at random moments
History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Interpreter. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has comitted a past crime that haunts him to this day; and he wants to get laid
Ideals: Gifted. Bonds: Attractive, Nature, Has a crush, Criminal record. Occupation: Detective
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Gnoll, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
Ahrim Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. His long brown hair is drawn into a two foot long braid. His fierce red eyes like to dwell on things.
Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. He receives visions of the future at random moments
History: He comes from a rich northern family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants his loneliness to end; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Bonds: Has a crush, Rich, In love. Occupation: Engraver
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Aquan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
Hoshû Ansley, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear white pants and tee shirts. He sports a flattop hair cut. His blue eyes are passionate and lively.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When Hoshû reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To end his boredom; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Terse, Disease, Mundane. Bonds: Military. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Good (CR 15)
Armor Class 12
Hit Points 123 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +5
Possessions: 2000 gp. Gold and topaz bottle stopper cork (500 gp). Solid gold idol (900 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Carved bone or ivory statuette (90 gp). Jeweled anklet (1000 gp). Old masterpiece painting (1600 gp). Carved bone or ivory statuette (90 gp). An abacus with copper, silver and gold markers (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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