Quick Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a card on it. His yellow fur is still thick. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He acts crazy and hedonistic. A true patriot, Quick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the west his family was never financially stable. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Quick took refuge in the ruined castle and found the beat up falchion and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To clean up the streets.
Flaws: Hedonist. Bonds: Attractive, Military, Poor, Nature. Occupation: Server
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Giant, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp.
Gimurt Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He wears his auburn hair down. He tend to wears goggles to shield his eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of eastern immigrants he idolized his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He left for the east, certain he would find work there.
Motivation: He is greedy; and to reunite with his old friends
Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant, Rich. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.
Pelt In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a moderate pudge and is not very fit. His yellow fur is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in a small desert village. When Pelt reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and money/treasure
Ideals: Philantrophist. Bonds: Rich, Enemies, Nature, Military. Occupation: Glassblower
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 64 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 16000 sp. Rhodochrosite (11 gp). Malachite (11 gp). Onyx (40 gp). Aquamarine (300 gp). Black star sapphire (1600 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item.
Erdan Perceval Burke, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many tan ritualistic tattoos. He has the majority of his body covered in plate. His white hair, when down, is lengthy. His fierce blue eyes like to dwell on things.
Personality: Erdan is depressed about a lot of things. He tends to be a nihilist. Erdan is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and obtaining odd cultural half-elven artifacts is his passion
Flaws: Depressed. Bonds: Family, Immigrant, Adventurer. Occupation: Scribe
Voice: Low range voice
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 4000 sp. A small bag of saffron. (80 gp). Cloth of gold vestments (80 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp).
Gomory Dryden, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket. He keeps his black hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.
History: Gomory lived on a farm with his father, near the main road leading to a nearby town. He has had some formal music training, and achieved minor success. He is searching for what he claims is his rightful reward.
Motivation: To unite with his sister.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Laborer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 8000 cp.
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