Henry Adley, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and is typically in his Sculptor uniform. His skin is also unnaturally pale. His golden hair is drawn into a tight pony tail with a skull scrunchie. His amber eyes are passionate and lively.
Personality: Henry speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to fit into much smaller and tighter spaces than normal.
History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: To be a Carpenter again.
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Sculptor
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Miles Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a deerstalker hat to hide his balding. His eyes, though not visible through his cowl, are green.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Miles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Miles. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: A deep hatred of goblins.
Ideals: Artistic. Bonds: Rich, Attractive, Criminal record, Enemies. Occupation: Weaver
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 40 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 600 gp. Peridot (60 gp). Red garnet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tanglar Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a robe, a symbol of the sun god around his neck, and a hammer on his belt. His hair is blonde and very short. His gray eyes dart from person to person.
Personality: He likes to make people angry or surprised. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a slaver, Tanglar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Tanglar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Tanglar's mother didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Layabout.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Layabout
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 8 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Small steel mirror.
Randal Graham, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a blue shirt with thin brown vertical stripes and tan pants. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also has developed a complete distrust of the Bricklayer profession.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Masseuse. He then took over the family business and is one of the better Masseuse for hire.
Motivation: He seems to be bored by most things; and he is unsatisfied with his job
Ideals: Impeccable. Flaws: Mundane. Bonds: Job. Occupation: Masseuse
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 200 sp.
Cockaby Beren, Male Gnome [Permalink]
Personal [hide]
Description: A 3'7" western man, he prefers to wear black clothing when he does not wear armor. He keeps his chestnut hair in a pixie cut. His eyes are a pleasant violet.
Personality: He is a Dilettante first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.
History: Cockaby was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He ran away from his former home and has been making his living as a Dilettante for the past few years.
Motivation: Further expansion of business; and a strong sense of loyalty to gnomish people
Flaws: Addict, Racist. Bonds: Job, Religious. Occupation: Dilettante
Voice: Switch between two voices
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 19 (+4) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: Chrysoberyl (70 gp). Tiger eye turquoise (7 gp). 1 Minor magic item.
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