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NPC Generator

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Advanced [show]


Cory Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. He has styled his chestnut hair well, parting it to the left. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. He found a children's book about a Half-Elf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Impeccable, Philantrophist, Fighting. Bonds: Job, Adventurer. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Cory Amakiir, Male Half-Elf Druid 5
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)16 (+3) 13 (+1)14 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Draconic, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 1000 sp. Emerald (1100 gp). Freshwater pearl (8 gp). Jasper (20 gp).


Social Check DCs


Seven Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an entirely grey suit with black socks and a vest with buckled shoes. His cinnamon fur is knotted and matted. This yellow eyed westerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the west. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Pacifist, Joker. Flaws: Ugly. Bonds: Poor, Military. Occupation: Miller

Voice: Speaks with lips pursed

Attributes [hide]

Seven Timber, Male Tabaxi Rogue 2
Medium (5'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 15 (+2)18 (+4)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 320 gp.


Social Check DCs


Felgrat Harper, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears tattered old clothes. His red hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He is the product a well kept family trust fund and as such has never really known need. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has built up a small fortune and can afford his own way.

Motivation: To pay off his debts.

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Rich, Debt. Occupation: Armorer

Voice: Sounds elderly

Attributes [hide]

Felgrat Harper, Male Half-Orc Wizard 12
Medium (5'10") Half-Orc, Neutral Evil (CR 12)
Armor Class 12
Hit Points 20 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)15 (+2) 11 (+0)15 (+2)
Skills Medicine +4, Persuasion +6
Senses Passive Perception 10
Languages Common, Orc, Aquan, Undercommon
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: 3000 sp. Jeweled electrum ring (5000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A roughly beaten golden orb (70 gp). Brass mug with jade inlays (300 gp). Old masterpiece painting (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morg Dalton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His golden hair is drawn into a tight pony tail with a dagger scrunchie. He is very pretty but has cold, dead eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy, self-centered, vain, and jealous.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: A deep hatred of dire rats; and he is currently in port desperately looking for someone to get him out

Flaws: Selfish. Bonds: Poor, Attractive, Guardian. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Morg Dalton, Male Half-Orc Commoner 2
Medium (6'10") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 11 (+0)7 (-2)
Skills Insight +2, Intimidation +0
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1000 sp. 1 Masterwork Musical instrument.


Social Check DCs


Orsik Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is long and brown with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Orsik is combative with any and all who dare try his patience in the slightest.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is currently in port desperately looking for someone to get him out

Ideals: Justice. Flaws: Ugly, Greedy. Bonds: Slave. Occupation: Spice Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Orsik Foamtankard, Male Dwarf Ranger 3
Medium (3'11") Dwarf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)14 (+2) 10 (+0)7 (-2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs

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