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Advanced [show]


Manfred Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a ceremonial dagger on his belt. He has a slight overbite and is overall scrawny. His golden hair is thinning but still full. His hazel eyes have a joyful gleam in them most of the time.

Personality: While he acts the brute, he is far gentler than he would appear. He also is a firm believer in the manly ideal.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Cleric school at a young age so that he could practice his martial talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Adventurer. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Manfred Gracey, Male Human Cleric 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common, Abyssal, Elven
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 1000 cp.


Social Check DCs


Oskar Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy blue pantaloons and a green scarf. His feathered hat is riddled with cuts and holes. His ears are large.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great joy in being the best Roofer in town.

History: The child of a Dilettante, who enjoyed hunting, Oskar was taken on many hunting expeditions. Oskar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Selfish. Bonds: Job, Nature, Criminal record. Occupation: Roofer

Voice: Strong lisp

Attributes [hide]

Oskar Broodfist, Male Dwarf Fighter 3
Medium (4'3") Dwarf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20 pp. 1 Masterwork Heavy steel shield. 1 Darkwood Shield. 1 Banded mail.


Social Check DCs


Sethrekar Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case, he is not a threatening figure. His black crest has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The war was a terrible time for him, and Sethrekar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: An old rival family wants him found; and doesn't want to be a architect and was forced into it by his family

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Family, Military, Mentor. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Sethrekar Gygazzylyshrift, Male Dragonborn Warlock 7
Medium (6'1") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)14 (+2) 10 (+0)16 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Zog Carlton, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown armored body suit, with a simple green line shooting up and back down. His long auburn hair reaches down to his waist. His brown eyes lackadaisically let the world flow into them.

Personality: Zog hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: From birth he was tutored by a cruel and relentless mentor. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his poetry dream.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Artistic, Joker. Flaws: Fearful. Bonds: Mentor. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Zog Carlton, Male Half-Orc Fighter 1
Medium (6'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)11 (+0) 15 (+2)9 (-1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 300 sp. Smoky quartz (20 gp).


Social Check DCs


Fenriz Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has done his best to style his chestnut hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is an amazing painter.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Religious. Occupation: Gardener

Voice: Rolls R's

Attributes [hide]

Fenriz Anarchy, Male Tiefling Druid 4
Medium (6'1") Tiefling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)11 (+0) 15 (+2)19 (+4)
Skills Deception +6, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 10 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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