Vonbin Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a simple violet robe with black stripes complete with hood. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Seamstress business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Philantrophist, Entrepeneur, Persistence. Bonds: Attractive, Job. Occupation: Seamstress
Voice: Uses sign language
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Thunderstones.
Mamnen Peace, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He wears tight fighting clothing, which leaves very little to the imagination. His hair is short and black. His black eyes dart from person to person to random spaces in the air.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mamnen took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He seems to be bored by most things; and he is content
Ideals: Fighting, Persistence, Logical. Flaws: Mundane. Bonds: Nature. Occupation: Server
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 5)
Armor Class 10
Hit Points 48 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 300 gp. Black pearl (700 gp). Jet (40 gp). Freshwater pearl (5 gp).
Rhogar Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears bulky tan painted plate armor. His red crest, when down, is lengthy. His gold eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the south. He is afraid of women and trembles around them
History: He got into the Gardener business at a young age. Through the years after Rhogar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Rhogar's father didn't care for him much, and the feeling was mutual. He has worked as a Gardener like his father before him.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Pacifist. Flaws: Shy, Antagonistic. Bonds: Poor, Job. Occupation: Gardener
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Arnold Berkeley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a grey collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has dyed his greying black hair a little too much giving a sharp black color. His hazel eyes have a joyful gleam in them most of the time.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. As long as the job gets done he does not care how it got done.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Enemies, Rich. Occupation: Banker
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Carrie Eathalena, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he sports green clothing, slightly heavier than average wear. He has styled his auburn hair well, parting it to the right. His blue eyes peer out from beneath his feathered green hat.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Carrie was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Since then, he has sought to make the best of life.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Optimist. Bonds: Criminal record, Poor, Adventurer. Occupation: Engraver
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 88 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Terran
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 8000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!