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Advanced [show]


Godfrey Oakley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. His golden hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He believes the world needs to unite to get rid of drow once and for all.

History: Gifted from a young age, Godfrey studied abroad. His parents enrolled him in a Aristocrat school at a young age so that he could practice his divine talents. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Bonds: Enemies, Job. Occupation: Barrister

Voice: growls and snarls, animalistic

Attributes [hide]

Godfrey Oakley, Male Human Aristocrat 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)8 (-1) 13 (+1)9 (-1)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 300 sp.


Social Check DCs


Gilthur Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting pastel shirt and pants. He sports a long auburn beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He acts crazy and hedonistic. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Gilthur was born on a far southern desert where he grew up under the tutelage of his father, an expert Shipwright. He left for the south, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Hedonist. Bonds: Immigrant, Nature, Military. Occupation: Shipwright

Voice: Switch between two voices

Attributes [hide]

Gilthur Brawnanvil, Male Dwarf Expert 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Blue sapphire (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Kriv Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a grey coat over a tan low-cut shirt, and a feathered hat upon his head, and a wedding ring on his right hand. He wears a feathered hat to cover his moderate length blue crest. He wears an eyepatch.

Personality: He is happy with his job as a Carpenter. He turns his eye from what people do, preferring to live and let live. Around other people he will do his best to conceal his emotions and appear jolly.

History: When he was but 8 years old his parents immigrated from the north. His childhood dream was to be a Mayor, but he was a colossal failure. He has worked as a Carpenter like his father before him.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and wishes to resurrect an old love

Flaws: Ugly, Shy. Bonds: In love, Job, Immigrant. Occupation: Carpenter

Voice: Smooth and feminine

Attributes [hide]

Kriv Wivvyrholdalphiax, Male Dragonborn Wizard 2
Medium (6'8") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Harbek Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white feathered hat and white clothes. His blonde hair is unkempt and raggedy. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Harbek was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Harbek decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic. Flaws: Ugly, Selfish. Bonds: Poor, Criminal record. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Harbek Bloodkith, Male Dwarf Rogue 3
Medium (4'1") Dwarf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 14 (+2)7 (-2)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Banded agate (16 gp).


Social Check DCs


Immeral Aloro, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a faded coat and loose pants complete with deerstalker hat. He wears a deerstalker hat to hide his balding. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants revenge against dire rats.

Flaws: Ugly, Shy. Bonds: Adventurer, Religious, Enemies. Occupation: Adventurer

Voice: Jamaican accent

Attributes [hide]

Immeral Aloro, Male Elf Sorcerer 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)15 (+2) 14 (+2)9 (-1)
Skills Acrobatics +5, Deception +1
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 400 gp.


Social Check DCs

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