Warryn Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This southern man wears a black tunic with white highlights, and long yellow pants that bunch up around his shoes. His clothes are grease stained in places. He has a long chestnut beard with little hanging trinkets. He wears an eyepatch.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the south, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He used his abilities to travel the world and help people.
Motivation: He's looking for his big break.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Shipwright
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 7)
Armor Class 11
Hit Points 43 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 4000 sp. Carnelian (30 gp).
Oskar Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He is wearing a long, brown, dusty cloak, marred by chocolates. He has a long red beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He receives visions of the future at random moments
History: Gifted from a young age, Oskar studied abroad. His druidic abilities were realized during a raid on his village. He used his abilities to travel the world and help people.
Motivation: An old rival family wants him found; and doesn't want to be a barrister and was forced into it by his family
Ideals: Gifted, Philantrophist. Flaws: Ugly, Shy. Bonds: Family. Occupation: Barrister
Voice: Eastern European accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 19 (+4) | 18 (+4) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Druidic, Goblin, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: A silver and pearl hairclip (100 gp).
Cloak Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man tends to wear a large blue jacket. His clothes are grease stained in places. He has no fur. He has a dull look in his amber eyes.
Personality: Cloak is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Cloak enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant, Religious. Occupation: Bookbinder
Voice: Slow speaker
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 49 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
Possessions: 1800 gp. Iolite (60 gp). Deep blue spinel (900 gp). Violet garnet (900 gp). Amethyst (140 gp). Aquamarine (900 gp). Aquamarine (900 gp).
Anthony Weld, Male Human [Permalink]
Personal [hide]
Description: He wears baggy violet pantaloons and a black scarf. He carries a battered sword and tarnished morningstar as well. His red hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the north was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He's repulsed by the PC; and a deep hatred of drow
Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Poor, Immigrant. Occupation: Sellsword
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 40 pp. Chrysoberyl (120 gp). 1 Masterwork Common Ranged Weapon.
Tim Leighton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a violet collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His black hair, when down, is lengthy. His eyes are likewise blue.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As long as the job gets done he does not care how it got done.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He became a Unemployed soon after.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is currently in port desperately looking for someone to get him out
Ideals: Professionalism. Flaws: Sensitive. Bonds: Slave, Job, Debt. Occupation: Unemployed
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
