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NPC Generator

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Advanced [show]


Eiravel Ethanasath, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has shaved his head bald. His eyes are likewise amber. His teeth are white and perfect.

Personality: He will rave to anyone who will listen. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Eiravel grew up listening to his mother's many stories. Eiravel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Eiravel decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and a rival would like him out of the picture

Flaws: Insane. Bonds: Attractive, Has a crush, Adventurer, Criminal record. Occupation: Ploughman

Voice: Low and grunting

Attributes [hide]

Eiravel Ethanasath, Male Half-Elf Druid 4
Medium (5'0") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Alex Ryland, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears just a white suit. His hair is long and golden with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. His eyes are gray and beady.

Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He comes from a rich northern family. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Dilettante

Voice: Mumbles to self between sentences

Attributes [hide]

Alex Ryland, Male Human Commoner 9
Medium (6'6") Human, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 21 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)15 (+2) 15 (+2)9 (-1)
Skills Religion +5, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4

Possessions: 90 pp. Gold and topaz bottle stopper cork (600 gp). Black velvet mask with numerous citrines (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a black coat over a yellow low-cut shirt, and a wide-brimmed hat upon his head, and he perpetually has his rapier ready. He has no fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small island village. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Philantrophist, Impeccable. Flaws: Ugly. Bonds: Nature. Occupation: Spy

Voice: Speaks with a cold

Attributes [hide]

Tricking In the Morning, Male Tabaxi Paladin 3
Medium (6'3") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 14000 cp.


Social Check DCs


Cask Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He carries a battered hammer and tarnished scythe as well. His fur is cut close to his head. He has gleaming, smiling yellow eyes.

Personality: Cask is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cask took refuge in the ruined castle and found the beat up scythe and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He loathes his own lifestyle.

Ideals: Fighting, Logical. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Healer

Voice: Indian accent

Attributes [hide]

Cask Of Winter, Male Tabaxi Druid 1
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)13 (+1) 10 (+0)16 (+3)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 gp. Smoky quartz (60 gp).


Social Check DCs


Andram Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. His blue hair has been sun bleached extensively. His white eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Ploughman, who enjoyed hunting, Andram was taken on many hunting expeditions. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants his loneliness to end; and regain custody of his daughter

Ideals: Entrepeneur. Bonds: Religious, Nature, Family, Has a crush. Occupation: Seamstress

Voice: Sleepy voice

Attributes [hide]

Andram Abstract, Male Tiefling Monk 5
Medium (5'7") Tiefling, Neutral Evil (CR 5)
Armor Class 10
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)14 (+2) 16 (+3)16 (+3)
Skills Acrobatics +3, Investigation +5
Senses Passive Perception 13
Languages Common, Abyssal, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5

Possessions: 3000 sp.


Social Check DCs

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