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NPC Generator

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Advanced [show]


Krimmon Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a white and brown robe with the hood down. He sports a long silver beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Krimmon was born with his mother's beautiful face. Through the years after Krimmon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Krimmon's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Herbalist for hire.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Herbalist

Voice: Stutters

Attributes [hide]

Krimmon Tosscobble, Male Halfling Sorcerer 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 27 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: Just what you see.


Social Check DCs


Gilbert Heiser, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears just a green suit. He wears his golden hair down. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a font of random trivia from the lore and stories he has discovered

History: Gilbert was born in the west. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: His relatives are trying to arrange a marriage; and he is greedy

Ideals: Disciplined, Logical, Persistence. Bonds: Rich, Family. Occupation: Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Gilbert Heiser, Male Human Paladin 11
Medium (6'1") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 91 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 14 (+2)16 (+3)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hûra Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are amber and beady.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Hûra lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: To reunite with his absent father; and to unite with his sister

Ideals: Fighting, Athletic, Passionate, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Priest

Voice: Forgets to breathe while speaking

Attributes [hide]

Hûra Staurheim, Male Half-Orc Ranger 9
Medium (6'9") Half-Orc, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 51 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 8 (-1)12 (+1)
Skills Nature +4, Performance +4
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp.


Social Check DCs


Anverth Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He carries a battered mace and tarnished bow as well. His hair is golden, silky, and of moderate length. He has a tattooed face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Anverth was born in the south. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anverth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined, Gifted, Persistence. Bonds: Attractive. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Anverth Boondiggles, Male Gnome Ranger 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)12 (+1) 13 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 170 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Balimaar Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and tan handkerchief worn on his right side. He is physically well-built. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady gray eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Glassblower father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To be a Glassblower again; and balancing his hectic life and new fisher responsibilities is difficult

Flaws: Ugly, Insomniac, Impulsive, Disease, Shy. Bonds: Job. Occupation: Fisher

Voice: Hissing voice

Attributes [hide]

Balimaar Hardy, Male Half-Elf Druid 9
Medium (5'2") Half-Elf, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 37 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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