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NPC Generator

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Advanced [show]


Jak Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is drawn into a tight pony tail with a cross scrunchie. His thin eyebrows rest above his beady blue eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Assassin job and began his own company from there.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Ugly, Shy. Bonds: Job. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Jak Copperkettle, Male Halfling Ranger 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)17 (+3) 12 (+1)14 (+2)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling, Terran, Draconic, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Deighton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His auburn hair is matted, messy, and big. He has amber eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Henry lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Religious, Family. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Henry Deighton, Male Human Druid 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)8 (-1) 10 (+0)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 110 gp. 1 Alchemist’s fire.


Social Check DCs


Aust Nobles, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs, and he perpetually has his shield ready. He has a small bristly mustache and wavy golden hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is irascible and easily irritated. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Aust grew up listening to his mother's many stories. Aust was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aust decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Bellfounder

Voice: Aggressive tone

Attributes [hide]

Aust Nobles, Male Half-Elf Warrior 3
Medium (5'2") Half-Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Stealth +1
Senses Passive Perception 11
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Cloak Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with feathered hat. His orange fur is still thick. His eyes, though not visible through his cowl, are blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Family, Adventurer. Occupation: Bellfounder

Voice: Stutters

Attributes [hide]

Cloak Shoe, Male Tabaxi Paladin 2
Medium (5'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)12 (+1) 18 (+4)10 (+0)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 220 gp.


Social Check DCs


Geoffrey Marlee, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, tan, dusty cloak. He has chestnut hair. His brown eyes peer out from beneath his feathered tan hat.

Personality: Overbrimming with self-confidence, Geoffrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Extrovert. Flaws: Ugly. Bonds: Poor, Military, Nature. Occupation: Navigator

Voice: Farmer accent

Attributes [hide]

Geoffrey Marlee, Male Human Aristocrat 2
Medium (6'3") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1600 sp. Obsidian (8 gp). Rhodochrosite (8 gp). Chrysoberyl (160 gp).


Social Check DCs

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