Nalral Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears long strands of amethyst and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a feathered hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Confrontational and typically high on some drug or another. He is obsessed with his god.
History: Sold as a small child to a slaver, Nalral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it
Ideals: Gifted. Flaws: Addict. Bonds: Rich, Religious, Mentor. Occupation: Servant
Voice: Rolls R's
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 20 (+5) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 3000 cp.
Naeris Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses in collared shirts and wears a proper scarf over his head. His golden hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He snorts whenever he laughs or is feeling confident. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Naeris never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He wants to get laid; and he feels threatened by others
Flaws: Fearful. Bonds: Criminal record, In love, Has a crush. Occupation: Map Maker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 40000 cp. Aquamarine (1100 gp).
Theodoric Hackney, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses like a well dressed Sage does. He has no hair. His blue eyes are passionate and lively.
Personality: He snorts whenever he laughs or is feeling confident. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is greedy; and further expansion of business
Flaws: Ugly. Bonds: Job, Adventurer, Rich, In love. Occupation: Sage
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp.
Beiro Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a lot of dark rich colors, with gold accents. He has a very tight haircut. He tend to wears goggles to shield his eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He is the product a well kept family trust fund and as such has never really known need. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Ideals: Justice. Bonds: Attractive, Rich, Military. Occupation: Priest
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 18000 cp.
Gilthur Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'4" when asserting himself. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A true patriot, Gilthur would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 2 years.
Motivation: To be a Navigator again.
Flaws: Mundane. Bonds: Attractive, Job, Military, Nature. Occupation: Healer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 74 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Aquan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 400 gp. Gold dragon comb with red garnet eye (1200 gp). Gold and topaz bottle stopper cork (1200 gp). Sapphire pendant on gold chain (1600 gp). A miniature golden chest with tiny emeralds lining the top (130 gp).
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