Ar-Karo Wilberforce, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in earthy colors with a violet and blue handkerchief worn on his left side. His red hair is styled in orderly dreadlocks. His fierce green eyes like to dwell on things.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. He hasn't told them the truth, but wants to settle down with them.
Motivation: An old rival family wants him found; and doesn't want to be a beggar and was forced into it by his family
Ideals: Philantrophist. Bonds: Attractive, Adventurer, Nature, Has a crush, Family. Occupation: Beggar
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 48 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 7000 gp. Brown-green garnet (40 gp). Silver pearl (40 gp). Blue sapphire (1000 gp). Moonstone (20 gp). Fiery yellow corundum (1000 gp). Emerald (1000 gp). Red-brown spinel (40 gp). Smoky quartz (20 gp). Black pearl (400 gp). Aquamarine (400 gp). Deep blue spinel (400 gp). Peridot (20 gp). Sard (20 gp). Deep blue spinel (400 gp). Chrysoberyl (40 gp). Malachite (10 gp). Smoky quartz (20 gp). 1 Medium magic item.
Andram Fealty, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears rags and sports a simple walking cane. He keeps his red hair in a pixie cut. He has a dull look in his black eyes.
Personality: He acts crazy and hedonistic. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born to a Tanner, his mother struggled to pay the bills. His mother was a mechanic, and taught him how to fix just about anything. He hasn't been sleeping well lately.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Optimist, Persistence. Flaws: Hedonist, Insomniac. Bonds: Poor, In love. Occupation: Baker
Voice: German accent
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 160 pp. Freshwater pearl (16 gp). Brown-green garnet (160 gp).
Mindartis Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears just a white suit. His hair is long and black with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: Calm and collected, he is a well trained Miller. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Gifted from a young age, Mindartis studied abroad. He found a children's book about a Elf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Miller like his father before him.
Motivation: Expand his business; and sabotage a competitor
Ideals: Logical, Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Miller
Voice: Smooth and feminine
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Orc, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. White pearl (50 gp). Obsidian (4 gp). Rhodochrosite (4 gp). 1 Masterwork Uncommon Weapon.
Medrash Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of warhammers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His crest is white, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: He never swears and excessively uses polite adverbs when speaking. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: When he was but 4 years old his parents immigrated from the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Bonds: Attractive, In love, Immigrant. Occupation: Slave Trader
Voice: Australian accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 16)
Armor Class 12
Hit Points 110 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +4
Possessions: 4000 gp. Rhodochrosite (8 gp). Amethyst (160 gp). Malachite (8 gp). Deep blue spinel (800 gp). Coral (160 gp). Black pearl (800 gp). Peridot (20 gp). Azurite (8 gp). Sardonyx (20 gp). Pink pearl (160 gp). Silver pearl (160 gp). Carnelian (20 gp). Onyx (20 gp). Rhodochrosite (8 gp). Golden pearl (160 gp). Amethyst (160 gp). Rock crystal (20 gp). Fire opal (700 gp). Tourmaline (160 gp). Violet garnet (800 gp). Deep blue spinel (800 gp).
Howard Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 2'10" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Assassin does. He wears a deerstalker hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: Overbrimming with self-confidence, Howard isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Howard hails from a village terrorized by giants. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Many giants want him driven away.
Ideals: Impeccable, Gifted. Bonds: Job, Enemies, Adventurer. Occupation: Assassin
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!