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Advanced [show]


Kelter Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has styled his blonde hair well, parting it to the right. His hazel eyes peer out from beneath his small black hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Kelter grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Layabout

Voice: Deep voice with rolling R's

Attributes [hide]

Kelter Wildheart, Male Halfling Wizard 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Richard Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. His silver hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His father raised him in a mountain cabin. In his 13th year, his parents were killed by a orcs raid, leaving Richard alone in the world. After a stint in an orphanage, he was adopted. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud

Ideals: Optimist. Flaws: Insomniac. Bonds: Criminal record, Nature, Enemies, Religious. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Richard Ariessus, Male Half-Elf Fighter 6
Medium (5'5") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Arcana +4, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: Freshwater pearl (15 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilvar Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears green painted combat armor at almost all times. His white hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady violet eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a son. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: In love. Occupation: Bounty Hunter

Voice: Excited and jittery

Attributes [hide]

Kilvar Goldfinder, Male Dwarf Bard 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)8 (-1) 11 (+0)14 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 sp. Tourmaline (90 gp). Coral (90 gp). Moss agate (8 gp). 1 Masterwork Common Melee.


Social Check DCs


Shadow In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He carries with him a set of falchions, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His gray fur has been sun bleached extensively. His hazel eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to fit into much smaller and tighter spaces than normal.

History: He was born at the edge of vast desert. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was granted necromantic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Nature, Family. Occupation: Fortune-teller

Voice: Speaks in third person

Attributes [hide]

Shadow In the Morning, Male Tabaxi Adept 5
Medium (5'6") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)8 (-1) 16 (+3)16 (+3)
Skills Athletics +4, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Karg Peyton, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a yellow armored body suit, with a simple brown line shooting up and back down. His white hair is kept up in a ponytail inside a Stetson hat. He has a dull look in his amber eyes.

Personality: His tongue was cut out and he uses sign language. Karg is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Karg lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Bounty Hunter father left him crippled. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their daughter. He worked as a Laborer, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Laborer

Voice: Complex vocabulary, royal

Attributes [hide]

Karg Peyton, Male Half-Orc Wizard 5
Medium (5'4") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)10 (+0) 9 (-1)12 (+1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 20000 cp. Deep green spinel (100 gp). Carnelian (30 gp).


Social Check DCs

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