Mûzglob Willoughby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses in brown turtlenecks beneath a blue coat with tan slacks. His brown hair is smooth and relatively long. He is baby faced.
Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: The child of eastern immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and marry his sister to traveling adventurers
Ideals: Persistence. Bonds: Attractive, Job, Immigrant, Family. Occupation: Navigator
Voice: Rolls R's
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp. 1 Darkwood Shield. 1 Half-Plate.
Pijjirik Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses like a well dressed Spice Merchant does. He carries with him a set of scimitars, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He sports a flattop crest cut. His eyes are likewise gold. His teeth are white and perfect.
Personality: Pijjirik speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Spice Merchant job and began his own company from there.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Impeccable, Optimist. Bonds: Job, Attractive. Occupation: Spice Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 2000 sp. Golden yellow topaz (800 gp). Violet garnet (800 gp). Chrysoberyl (160 gp). Aquamarine (800 gp).
Joser Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: 3'3" and muscular, this northern man has a large violet mantle and cape that has been intricately interwoven into his grey robe. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are green.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the north to a Cartwright, Joser learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Halfling conditions. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Justice, Philantrophist. Flaws: Racist. Bonds: Job. Occupation: Cartwright
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3100 sp.
Bork Hadley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his trident. He has a moderate pudge and is not very fit. His hair is cut close to his head. He has a dull look in his brown eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Bork enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his son. Heartbroken, Bork never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He wants to get laid.
Ideals: Philantrophist, Gifted. Flaws: Hedonist. Bonds: In love. Occupation: Tanner
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 54 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +6
Possessions: 200 gp. 1 Minor magic item.
Tricking Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a lot of dark rich colors, with gold accents. He has dyed his greying beige fur a little too much giving a sharp beige color. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Tricking was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: Revenge.
Flaws: Secretive. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Unemployed
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 64 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 800 gp. Amber (140 gp). Alexandrite (1200 gp). White opal (1200 gp). Pink pearl (140 gp). Deep blue spinel (1200 gp). Zircon (20 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!