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NPC Generator

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Advanced [show]


Hubert Colby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. With a patchy auburn beard and wild auburn hair. He wears large thick round spectacles.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Hubert was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered music. Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their daughter. He worked as a Mortician, and he later adopted a second daughter.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister

Ideals: Impeccable, Artistic. Bonds: Adventurer, Family. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Hubert Colby, Male Human Rogue 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 700 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Ethereal In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor, and carries greatswords. His cinnamon fur is kept up in a ponytail inside a small hat. His eyes are a pleasant copper.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised by priests from a young age. He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He's repulsed by the PC; and seeks redemption

Ideals: Fighting. Flaws: Antagonistic. Bonds: Mentor, Religious, Criminal record. Occupation: Carpenter

Voice: Forgets to breathe while speaking

Attributes [hide]

Ethereal In the Wind, Male Tabaxi Fighter 2
Medium (5'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 3000 cp. Brass mug with jade inlays (100 gp).


Social Check DCs


Ishgha Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He has the majority of his body covered in plate. He sports a long silver beard, and similarly colored long hair. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Justice, Gifted. Flaws: Antagonistic. Occupation: Courier

Voice: High pitched and raspy

Attributes [hide]

Ishgha Heiser, Male Half-Orc Paladin 5
Medium (6'1") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)10 (+0) 13 (+1)9 (-1)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Aelar Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His white hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aelar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Aelar was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He found a children's book about a Half-Elf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently he has begun working with bootleggers and crooks.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he wants to meet his childhood hero

Ideals: Extrovert, Justice. Bonds: Criminal record, Poor, Adventurer. Occupation: Knight

Voice: Breathy voice

Attributes [hide]

Aelar Tiltathana, Male Half-Elf Commoner 1
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 17 (+3)13 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Elven, Auran, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 5000 cp. 1 Chain shirt.


Social Check DCs


Delebean Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His hair is blonde and very short. His fierce hazel eyes like to dwell on things.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with finding treasure.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He desires power and/or immortality.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Mercenary

Voice: Farmer accent

Attributes [hide]

Delebean Nucklestamp, Male Gnome Bard 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 16 (+3)11 (+0)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 600 gp. Star rose quartz (60 gp). Black star sapphire (400 gp). Coral (140 gp). Deep green spinel (140 gp). 1 Minor magic item.


Social Check DCs

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