Soveliss Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: A 4'8" northern man, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. He has shaved his head bald. His eyes are likewise blue.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sage arts, while his father instructed him in etiquette, music and courtly manner. He was taken from his home at a very young age. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He uses money and sex appeal to get what he needs; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Insomniac. Bonds: Rich, Attractive, Slave, Criminal record. Occupation: Sage
Voice: Sounds elderly
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Crampernap Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of his god on his torso. He is physically well-built. His brown hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the east to a Fortune-teller, Crampernap learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.
Motivation: He loathes his own lifestyle; and expand his business
Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
Borun Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and is typically in his Assassin uniform. His hair is greying and his face has many wrinkles. His violet unseeing eyes seem to look past you.
Personality: Calm and collected, he is a well trained Assassin. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He got into the Assassin business at a young age. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their son. He worked as a Assassin, and he later adopted a second son.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and an old rival family wants him found
Flaws: Disease. Bonds: Job, Religious, Rich, Family. Occupation: Assassin
Voice: Rolls R's
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 23 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 8000 sp.
Himo Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a simple yellow robe with red stripes complete with hood. He has shaved his head bald. His eyes are likewise violet.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a ruthless business man, a trait he acquired from his father.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Miller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and to get a good night's sleep
Ideals: Athletic, Entrepeneur. Flaws: Shy, Insomniac. Bonds: Criminal record. Occupation: Miller
Voice: Spits words with contempt
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. Alexandrite (800 gp).
Chem Dread, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is still thick. He has white eyes and a tan hat with a white feather.
Personality: Overbrimming with self-confidence, Chem isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. Flattery will make him almost putty in your hands.
History: Chem was born the youngest of three triplets. One day when Chem was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Chem was heart-stricken from the event, and his mother started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Selfish, PTSD. Bonds: Poor, Family, Criminal record. Occupation: Cartwright
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 80 pp. Violet garnet (800 gp). Eye agate (14 gp). Blue quartz (14 gp). 1 Banded mail. 1 Masterwork Light steel shield. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
