Qemuel Aid, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has red hair. He has black eyes.
Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Qemuel was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent father; and regain custody of his son
Flaws: Impulsive, PTSD. Bonds: Adventurer, Family. Occupation: Roofer
Voice: Indian accent
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp. A pair of silk slippers encrusted with tiny pearls. (140 gp).
Leucis Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a slight overbite and is overall scrawny. His purple hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to prove his worth to the world
Ideals: Fighting. Flaws: Impulsive. Bonds: Nature, Immigrant, Criminal record. Occupation: Carter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 50 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Aquan, Sylvan, Terran
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 200 gp. Blue star sapphire (1200 gp). Eye agate (5 gp). Rhodochrosite (5 gp).
Shivering On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His black fur is braided into rings. His copper eyes are passionate and lively.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better trade route.
Motivation: Revenge; and many goblins want him driven away
Ideals: Optimist. Flaws: Shy. Bonds: Nature, Adventurer, Enemies. Occupation: Miner
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 61 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1900 gp. Black pearl (1600 gp). White pearl (110 gp). Blue sapphire (700 gp). Chalcedony (70 gp).
Arjhan Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Apothecary. His red crest is still thick. His red eyes are slightly larger than normal.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A true patriot, Arjhan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the west his family was never financially stable. His childhood dream was to be a Tanner, but he was a colossal failure. He now spends his time doing works of charity.
Motivation: Meet up once more with his childhood friend; and he wants nothing more than to rejoin the army
Ideals: Athletic, Philantrophist. Bonds: Military, Poor, Job, Adventurer. Occupation: Apothecary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
Possessions: 2000 sp. Alexandrite (800 gp). Blue quartz (15 gp). 1 Minor magic item.
Aramil Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears tight fighting clothing, which leaves very little to the imagination. His brown hair and beard is wavy and long. His blue eyes lackadaisically let the world flow into them.
Personality: He is very quiet and rarely speaks above a whisper. Animals are drawn to him, and he is able to talk to them.
History: His mother raised him in a mountain cabin. He worked as a nervous Bookbinder and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Nature, Job. Occupation: Bookbinder
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 6 (-2) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Half-Plate.
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