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NPC Generator

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Advanced [show]


Korfel Hanali, Male Elf [Permalink]

Personal [hide]

Description: He wears a red cloak and cross-gartered black stockings. His long silver hair is drawn into a two foot long braid. His eyes are amber and beady.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Energy wise he seems alert and responsive.

History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist, Professionalism, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Miner

Voice: French accent

Attributes [hide]

Korfel Hanali, Male Elf Cleric 1
Medium (5'4") Elf, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)14 (+2) 9 (-1)12 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Nuraval Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears just a tan suit. His long auburn hair reaches down to his waist. His eyes are brown and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nuraval took refuge in the ruined castle and found the beat up bow and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Optimist, Entrepeneur. Flaws: Fearful. Bonds: Nature, Enemies. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Nuraval Gorunn, Male Dwarf Sorcerer 4
Medium (3'11") Dwarf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 18 (+4)16 (+3)
Skills Performance +5, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: Deep green spinel (60 gp). Alexandrite (700 gp). Violet garnet (700 gp). 1 Minor magic item.


Social Check DCs


Kody Vance, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has styled his black hair well, parting it to the left. He has a tattooed face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Bellfounder, but he got bored and became a Masseuse. He then took over the family business and is one of the better Masseuse for hire.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Fearful. Bonds: Adventurer, Immigrant, Job. Occupation: Masseuse

Voice: Loud with bravado

Attributes [hide]

Kody Vance, Male Human Barbarian 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 14
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)10 (+0) 12 (+1)18 (+4)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +6

Possessions: 20 pp.


Social Check DCs


Gerard Hastings, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a tight green one piece outfit complete with pants, hood, and a cape. His golden hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he acts the brute, he is far gentler than he would appear. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: In love, Mentor. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Gerard Hastings, Male Human Paladin 11
Medium (6'6") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 61 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)15 (+2) 12 (+1)10 (+0)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 260 pp. Bloodstone (30 gp). Tiger eye turquoise (11 gp). Tourmaline (50 gp). Smoky quartz (30 gp). Blue sapphire (900 gp). Golden yellow topaz (900 gp). Emerald (900 gp). Red garnet (50 gp). Pink pearl (50 gp). Alexandrite (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uthemar Teinithra, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple black robe with blue stripes complete with hood. He has styled his black hair well, parting it to the right. His hazel unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Disease, Selfish. Bonds: Military, Rich, Family. Occupation: Actor

Voice: Slurs words

Attributes [hide]

Uthemar Teinithra, Male Elf Monk 7
Medium (4'11") Elf, Lawful Good (CR 7)
Armor Class 14
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)16 (+3) 10 (+0)15 (+2)
Skills Performance +5, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Ignan, Undercommon, Goblin
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 1200 gp. Carnelian (40 gp). Rhodochrosite (6 gp). Red-brown spinel (140 gp). Violet garnet (1100 gp).


Social Check DCs

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