Duergath Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat. He is bald on top and has large golden tufts of hair around his ears. His amber eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Duergath lived on a farm with his father, near the main road leading to a nearby town. Duergath was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Duergath decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He has comitted a past crime that haunts him to this day; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Enemies, Family, Criminal record. Occupation: Slave Trader
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 1000 cp. 1 Holy water.
Nim Floshem, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'7" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair, while still mostly black, has prominent grey streaks. He wears an eyepatch.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful wizard made him what he is. Through the years after Nim was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Nim's father didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Sellsword
Voice: Scottish accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 78 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Gnome
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
Possessions: 200 pp. Tiger eye turquoise (9 gp). Jasper (80 gp). Red-brown spinel (150 gp). Alexandrite (1500 gp). Deep blue spinel (1500 gp). Malachite (9 gp). Black opal (1200 gp). Rock crystal (80 gp). Alexandrite (1500 gp). Rock crystal (80 gp).
Kairon Rapture, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is red and curly. His black eyes dart from person to person to random spaces in the air.
Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Masseuse, but he was a colossal failure. He has drifted from career to career and currently works as a Mortician.
Motivation: To be a Masseuse again; and wants to open a new tavern
Ideals: Entrepeneur, Joker, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Mortician
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 900 gp. Chrysoprase (60 gp). Jade (100 gp). Freshwater pearl (5 gp).
Reynard Acton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He dresses well, typically a more casual-formal manner. His whole body is exceptionally muscular. His hair is cut close to his head. He has blue eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with his god.
History: He was born at the edge of vast plains. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Flaws: Depressed. Bonds: Attractive, Immigrant, Religious, Nature. Occupation: Banker
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.
Sindri Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports green clothing, slightly heavier than average wear. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise violet. His teeth are white and perfect.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has built up a small fortune and can afford his own way.
Motivation: A strong sense of loyalty to Gnomish people.
Ideals: Athletic, Professionalism. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Apothecary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. 1 Minor magic item.
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