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Advanced [show]


Erdan Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses well, typically a more casual-formal manner. He has a long brown beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against brigands; and revenge

Flaws: Shy, Insane. Bonds: Attractive, Enemies, Nature. Occupation: Jeweler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Erdan Ilphelkiir, Male Half-Elf Warrior 12
Medium (5'6") Half-Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 127 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)17 (+3) 9 (-1)13 (+1)
Skills Medicine +3, Nature +7
Senses Passive Perception 9
Languages Common, Elven, Halfling, Sylvan, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 400 pp. A roughly beaten golden orb (180 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Carved bone or ivory statuette (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Morg Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right leg. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is red and curly. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is afraid of women and trembles around them

History: When he was but 3 years old his parents immigrated from the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father

Ideals: Impeccable. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Navigator

Voice: Squeaky

Attributes [hide]

Morg Shelley, Male Half-Orc Expert 7
Medium (5'8") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)16 (+3) 13 (+1)10 (+0)
Skills History +6, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Halfling, Aquan, Infernal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 600 gp. Black pearl (1600 gp). Zircon (50 gp).


Social Check DCs


Mreksh Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears professional attire. He is physically well-built. His crest is green and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Prone to second guessing himself, he comes off as nervous. A true patriot, Mreksh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and to pay off his debts

Ideals: Persistence. Flaws: Shy, Disease. Bonds: Attractive, Military. Occupation: Slave Trader

Voice: Italian accent

Attributes [hide]

Mreksh Mohradyllion, Male Dragonborn Monk 4
Medium (6'6") Dragonborn, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 15 (+2)15 (+2)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Trym Stanton, Male Human [Permalink]

Personal [hide]

Description: A 5'3" southern man, he is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. He has moderate length brown hair. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in a small plains village. He has had some formal music training, and achieved minor success. Now he works as a music tutor during his time off.

Motivation: He has money and likes to spend it.

Ideals: Logical, Artistic. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

Trym Stanton, Male Human Druid 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 9 (-1)11 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. Lapis lazuli (12 gp).


Social Check DCs


Nuraval Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears skinny pants and wears a red and black robe with the hood down. His brown hair is braided into rings. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the south. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Nuraval was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Bricklayer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Family. Occupation: Assassin

Voice: Speaks through clenched teeth

Attributes [hide]

Nuraval Burrowfound, Male Dwarf Commoner 6
Medium (3'11") Dwarf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Terran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. Sapphire pendant on gold chain (1100 gp). Fire opal pendant on a fine gold chain (600 gp). Silver comb with moonstones (800 gp). 1 Minor magic item.


Social Check DCs

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