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NPC Generator

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Advanced [show]


Qualen Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. His silver hair is still thick. His amber eyes peer out from beneath his deerstalker brown hat.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To pay off his debts.

Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Mentor. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Qualen Horcusporcus, Male Gnome Commoner 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10000 sp.


Social Check DCs


Tordek Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is portly but not overly obese. He wears a feathered hat to cover his moderate length golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is lazy, self-centered, vain, and jealous.

History: He was raised in a island tribe. Like his father and his sister before him, after school he went straight into learning to become a Architect. He inherited the family business which he has now maintained for 2 years.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Ugly, Selfish. Bonds: Enemies, Nature, Job. Occupation: Architect

Voice: Slow speaker

Attributes [hide]

Tordek Frostbeard, Male Dwarf Bard 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 16 (+3)10 (+0)
Skills History +4, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 260 gp.


Social Check DCs


Ortegar Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears brown cloth garments or leather armor. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small forest village. Ortegar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Barkeep.

Motivation: He has decided he is irredeemable; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Optimist, Entrepeneur. Bonds: Nature, Job, Criminal record. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Ortegar Sunmeadow, Male Halfling Adept 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Athletics +4, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 200 gp.


Social Check DCs


Anverth Folkor, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He wears his auburn hair up in a very large beehive style do. His gray eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Slave Trader profession.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Slave Trader, but he was a colossal failure. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Philantrophist. Flaws: Antagonistic, Disease, Insomniac. Bonds: Job. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

Anverth Folkor, Male Gnome Adept 14
Small (3'4") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 68 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Performance +6, Survival +7
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 4d6-2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1533321

Possessions: 6000 gp. Golden circlet with four aquamarines (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A necklace of small pink pearls (1000 gp). Solid gold idol (1000 gp). Brass mug with jade inlays (200 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Golden circlet with four aquamarines (1000 gp). A delicate silver chain set with a tourmaline (40 gp). Gold and topaz bottle stopper cork (600 gp). Silver chalice with lapis lazuli gems (40 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Sapphire pendant on gold chain (2600 gp). 1 Medium magic item.


Social Check DCs


Ogg Kimberley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is typically in his Banker uniform. His brown hair is knotted and matted. His eyes are a pleasant brown.

Personality: A skeptical and narcissistic man, Ogg's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Banker.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants revenge against drow

Ideals: Impeccable, Fighting. Bonds: Job, Attractive, Enemies. Occupation: Banker

Voice: Speaks with a cold

Attributes [hide]

Ogg Kimberley, Male Half-Orc Warlock 3
Medium (5'7") Half-Orc, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)12 (+1) 16 (+3)6 (-2)
Skills History +3, Persuasion +0
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 200 gp. Rhodochrosite (6 gp). Amethyst (60 gp).


Social Check DCs

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