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NPC Generator

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Advanced [show]


Alex Dayton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Further he is a bit of a stoner and is frequently out of it.

History: A powerful slaver made him what he is. He was taken from his home at a very young age. He got away from his former life and has fallen to alcoholism.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Slave, Mentor. Occupation: Actor

Voice: Strong lisp

Attributes [hide]

Alex Dayton, Male Human Warlock 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)17 (+3) 13 (+1)16 (+3)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Goblin, Giant, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: White pearl (160 gp).


Social Check DCs


Cimer Muse, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a simple pastel robe with black stripes complete with hood. He wears a colorful flower in his red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Cimer was raised in a hard working conservative environment. He was taken from his home at a very young age. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he is content

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Job, Slave. Occupation: Performer

Voice: growls and snarls, animalistic

Attributes [hide]

Cimer Muse, Male Tiefling Rogue 8
Medium (6'6") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 13 (+1)16 (+3)
Skills Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anverth Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His feathered hat is riddled with cuts and holes. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Entrepeneur, Impeccable, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Unemployed

Voice: Low and grunting

Attributes [hide]

Anverth Miggledy, Male Gnome Adept 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 15
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp.


Social Check DCs


Ozyman Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: He dresses well, wearing red shirts, loose pants, and blazers most of the time. His black hair is braided into rings. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also is a firm believer in the manly ideal.

History: Ozyman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to prove his worth to the world

Ideals: Impeccable, Logical. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Mayor

Voice: Smooth and feminine

Attributes [hide]

Ozyman Porridgepot, Male Halfling Druid 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 15 (+2)9 (-1)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Auran, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Godfrey Tatum, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. His hair is short and golden. His eyes are brown and catlike.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Doctor and found it very stressful. He inherited the family business which he has now maintained for 7 years.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Doctor

Voice: Low rumbling, strings words together

Attributes [hide]

Godfrey Tatum, Male Human Sorcerer 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)12 (+1) 16 (+3)14 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 gp.


Social Check DCs

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