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Richard Deighton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and sports red clothing, slightly heavier than average wear. He wears a small hat to hide his balding. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Bookbinder, but he got bored and became a Gardener. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Flaws: Sensitive, Mundane, Depressed. Bonds: Religious, Job. Occupation: Gardener

Voice: Slurs words

Attributes [hide]

Richard Deighton, Male Human Aristocrat 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)17 (+3) 13 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Shag Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. His chestnut hair is braided into rings. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to loving parents in a slum to the north. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Days after completing his studies, news broke out that his hometown was attacked by goblins. Shag was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: To protect his home; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable, Justice. Bonds: Poor, Criminal record, Enemies, Guardian. Occupation: Priest

Voice: pre-pubescent

Attributes [hide]

Shag Cooper, Male Half-Orc Expert 1
Medium (5'3") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +4 / 1d4+2, Grapple +5

Possessions: 150 gp. 4 Alchemist’s fire.


Social Check DCs


Merihim Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears many layers of old clothing at all times. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His gold eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Herbalist father left him crippled. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He wants revenge against brigands; and a deep hatred of brigands

Flaws: Ugly, Disease, Mundane. Bonds: Poor, Immigrant, Enemies. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Merihim Pursuit, Male Tiefling Warlock 3
Medium (6'5") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)16 (+3) 11 (+0)14 (+2)
Skills Investigation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Aquan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 200 gp.


Social Check DCs


Glim Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His white hair is still thick. His eyes, though not visible through his cowl, are green.

Personality: He never swears and excessively uses polite adverbs when speaking. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. Glim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: To protect his home; and he would like to get married and retire

Ideals: Optimist. Bonds: Has a crush, Rich, Nature, Guardian. Occupation: Shepherd

Voice: Thin and wheezing

Attributes [hide]

Glim Musgraben, Male Gnome Paladin 3
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 9 (-1)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs


Dagger Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a clover on it. He has cinnamon fur. He wears a mask on his face.

Personality: He is a Body Guard first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dagger took refuge in the old dungeon and found the beat up lance and armor he uses now. He has worked as a Body Guard like his mother before him.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Entrepeneur, Opinionated. Bonds: Job, Mentor, Nature. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Dagger Timber, Male Tabaxi Adept 5
Medium (6'8") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)17 (+3) 9 (-1)13 (+1)
Skills History +6, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Star ruby (1100 gp).


Social Check DCs

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