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NPC Generator

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Advanced [show]


Oskar Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears many layers of old clothing at all times. He has a hunchback. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He is lazy, self-centered, vain, and jealous.

History: Oskar was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted arcane powers by his dying sister.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Shy, Selfish. Bonds: Poor, Job. Occupation: Bather

Voice: Cold and demanding tone

Attributes [hide]

Oskar Foamtankard, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)12 (+1) 15 (+2)12 (+1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 700 sp.


Social Check DCs


Smoking Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'10" western man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His yellow fur is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 6 years old his parents immigrated from the west. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Joker. Bonds: Rich, Adventurer, Immigrant, Debt. Occupation: Unemployed

Voice: Uses lots of figures of speech

Attributes [hide]

Smoking Thunder, Male Tabaxi Expert 9
Medium (5'10") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 30 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)14 (+2) 14 (+2)12 (+1)
Skills Athletics +3, Religion +5
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Charles Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. He is physically well-built. His white hair is thinning but still full. He has violet eyes and a white hat with a brown feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Energy wise he seems alert and responsive.

History: The child of a Dyer, who enjoyed hunting, Charles was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He became a Sellsword soon after.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to be a dyer again

Ideals: Fighting, Professionalism. Bonds: Nature, Job, Debt. Occupation: Sellsword

Voice: Eastern European accent

Attributes [hide]

Charles Jacobs, Male Half-Elf Expert 15
Medium (4'10") Half-Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 79 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)12 (+1) 17 (+3)14 (+2)
Skills Athletics +5, Medicine +8
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +8

Possessions: 7000 gp. Amber (120 gp). Banded agate (11 gp). Chrysoprase (20 gp). Tourmaline (120 gp). Obsidian (11 gp). Black pearl (1600 gp). Deep blue spinel (1600 gp). Golden yellow topaz (1600 gp). Banded agate (11 gp). Amber (120 gp). Rhodochrosite (11 gp). Rose (20 gp).


Social Check DCs


Dazzazn Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His gold crest is knotted and matted. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Opinionated, Extrovert. Bonds: Attractive, Mentor, Nature. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Dazzazn Bhenkumbyrznaax, Male Dragonborn Druid 5
Medium (6'1") Dragonborn, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Athletics +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (1200 gp). Silver ewer (20 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Silver chalice with lapis lazuli gems (80 gp).


Social Check DCs


Boddynock Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a worn and beaten armor. Beneath his clothing is a huge mess of scar tissue. He wears his white hair down. His eyes, though not visible through his cowl, are hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Slave, Rich. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Boddynock Albaratie, Male Gnome Barbarian 9
Small (3'3") Gnome, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 89 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 19 (+4)15 (+2) 11 (+0)11 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Infernal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +4

Possessions: 1000 gp. Jasper (50 gp). Blue quartz (7 gp). Alexandrite (1500 gp).


Social Check DCs

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