Eberdeb Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears white leather gloves, a white jacket, and tight pants. His brown hair is still thick. His violet eyes peer out from beneath his broad white hat.
Personality: Calm and collected, he is a well trained Unemployed. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gifted from a young age, Eberdeb studied abroad. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: To be a Shoemaker again; and sabotage a competitor
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Unemployed
Voice: Irish accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Masterwork Uncommon Weapon.
Oskar Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is greying and his face has many wrinkles. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a font of random trivia from the lore and stories he has discovered
History: When he was but 8 years old his parents immigrated from the north. He dropped out of school before completing his studies. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and to reunite with his absent father
Ideals: Athletic, Logical. Flaws: Addict. Bonds: Family, Immigrant. Occupation: Map Maker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 8)
Armor Class 13
Hit Points 30 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 300 gp. Aquamarine (900 gp). Fiery yellow corundum (1200 gp). Brown-green garnet (150 gp). Red spinel (150 gp). Golden pearl (150 gp).
Delebean Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'6", this man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise brown. His teeth are white and perfect.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in a small village he learned the ways of the warrior from his father. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Delebean fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Fighting. Flaws: Fearful. Bonds: Poor, Attractive. Occupation: Actor
Voice: Farmer accent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Orc, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 10000 cp.
Nimble Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He wears a Stetson hat to hide his balding. His fierce yellow eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Nimble embodies much of what other species detest in the Tabaxis. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Nimble was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nimble's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.
Motivation: Regain custody of his son; and he uses money and sex appeal to get what he needs
Flaws: Antagonistic, Fearful, Insomniac. Bonds: Attractive, Rich, Family. Occupation: Mercenary
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 100 sp.
Nordak Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times. He wears his golden hair down. His fierce violet eyes like to dwell on things.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Nordak never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist, Entrepeneur. Bonds: In love, Criminal record. Occupation: Masseuse
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!