Kite Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He wears many layers of old clothing at all times. His orange fur is lengthy. He wears an eyepatch.
Personality: He is witty, but his monotone delivery comes off as unnerving He uses divination through singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was granted druidic powers by his dying brother.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Joker, Gifted. Flaws: Ugly, Disease. Bonds: Poor, Criminal record. Occupation: Shoemaker
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Magnifying glass.
Ahrim Silence, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright tan and pastel, and wears rings and necklaces with large, colorful gems. He wears his red hair down. His eyes are likewise gold.
Personality: He is overprotective of those who hire his services. He is harsh and unforgiving.
History: Gifted from a young age, Ahrim studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and he has money and likes to spend it
Ideals: Gifted. Flaws: Antagonistic, Ugly. Bonds: Rich, Immigrant, Guardian. Occupation: Layabout
Voice: Boston accent
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 41000 sp. 1 Minor magic item.
Wiggan Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears blue trousers with red and tan striped suspenders. He wears various colorful collared shirts. His auburn hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Wiggan was born the youngest of three triplets. One day when Wiggan was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Wiggan was heart-stricken from the event, and his father started working long hours to provde for them. He has been saving his money to try and buy his brother's freedom.
Motivation: He'd like to take his coworkers down a peg; and find a way to reverse the transformation of his brother
Flaws: Antagonistic, PTSD. Bonds: Job, Family. Occupation: Junk Dealer
Voice: Posh accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 13)
Armor Class 14
Hit Points 56 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Goblin
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 |
Possessions: 400 pp. Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Carved bone or ivory statuette (60 gp). Old masterpiece painting (1300 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). Cloth of gold vestments (130 gp). An abacus with copper, silver and gold markers (130 gp). Cloth of gold vestments (130 gp). 1 Medium magic item.
Kellen Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries hammers. His hair is brown, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: Kellen wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is a ruthless business man, a trait he acquired from his mother.
History: Sold as a small child to a wizard, Kellen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south.
Ideals: Fighting, Disciplined, Entrepeneur. Bonds: Attractive, Mentor. Occupation: Cartwright
Voice: Voice breaks
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp.
Cockaby Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. He has a very tight haircut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 10th year, his parents were killed by a brigands raid, leaving Cockaby alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Flaws: Addict, Shy. Bonds: Rich, Immigrant, Enemies. Occupation: Spy
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 61 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Elven, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 100 pp.
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