Olunt Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has done his best to style his red hair to look like a famous performer. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered painting. Now he works as a painting tutor during his time off.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Ideals: Artistic, Optimist, Entrepeneur, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Tanner
Voice: Russian accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Infernal, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1000 cp. Jet (70 gp). Brown-green garnet (70 gp).
Amûg Bing, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has a white handlebar mustache and slicked back white hair. This green eyed easterner is not easily forgotten.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Amûg was born with his father's beautiful face. When Amûg reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his brother's freedom.
Motivation: A need for knowledge about a nearby landmark.
Bonds: Poor, Family, Adventurer, Attractive, Military. Occupation: Stylist
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. Blue star sapphire (400 gp). Coral (60 gp). 1 Minor magic item.
Kelter Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear, and carries rapiers. He wears a colorful flower in his brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Kelter hails from a village terrorized by illithids. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: Many illithids want him driven away.
Ideals: Fighting, Justice, Philantrophist. Bonds: Attractive, Enemies. Occupation: Bricklayer
Voice: Pirate accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 42 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Elven, Aquan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +6
Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Odo Tewksbury, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a robe, a symbol of the four houses of cards around his neck, and a ceremonial dagger on his belt, he is not a threatening figure. He has wavy auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Odo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a minor phobia of water and hates getting wet.
History: Odo hails from a village terrorized by gnolls. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Extrovert. Flaws: Insane, Fearful. Bonds: Enemies. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 3000 sp. Tiger eye turquoise (15 gp). Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sammal Creed, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a fine chain shirt which he covers with red colored cloaks and clothing, and is pretty ugly. His red hair is greasy and uncared for. His white eyes peer out from beneath his broad red hat.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A true patriot, Sammal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the north his family was never financially stable. Through the years after Sammal was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Sammal's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Military, Poor. Occupation: Miller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
