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Advanced [show]


Altho Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a well pressed and immaculate suit (or dress). He keeps his long blonde hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He believes the world needs to unite to get rid of goblins once and for all.

History: Altho lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Altho took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by goblins. Altho was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Painter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Altho Quickstep, Male Halfling Rogue 3
Small (3'4") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2500 sp. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.


Social Check DCs


Thoradin Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. He sports a flattop hair cut. His green eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Junk Dealer. He struck the Junk Dealer job and began his own company from there.

Motivation: To find somewhere to settle down; and wants to open a new tavern

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Thoradin Helcral, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Masterwork Thieves’ tools.


Social Check DCs


Mordai Justice, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a well pressed and immaculate suit (or dress), and is pretty ugly. He wears a deerstalker hat to cover his moderate length chestnut hair. His black eyes peer out from beneath his deerstalker white hat.

Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His father raised him in a mountain cabin. Mordai liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Expand his business; and he is unsatisfied with his job

Flaws: Ugly, Secretive. Bonds: Job, Nature, Enemies. Occupation: Healer

Voice: Smooth and feminine

Attributes [hide]

Mordai Justice, Male Tiefling Warlock 11
Medium (5'9") Tiefling, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 77 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 2200 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Ainsworth, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a blue armored body suit, with a simple red line shooting up and back down. He keeps his red hair in a pixie cut. His gray eyes lackadaisically let the world flow into them.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Fearful. Occupation: Apothecary

Voice: Sounds elderly

Attributes [hide]

Manfred Ainsworth, Male Human Fighter 11
Medium (5'10") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 89 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)13 (+1) 18 (+4)13 (+1)
Skills Perception +8, Survival +8
Senses Passive Perception 18
Languages Common, Halfling
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2400 gp. Silver pearl (140 gp). White pearl (140 gp). Chrysoberyl (140 gp). Fire opal (1400 gp). Violet garnet (200 gp).


Social Check DCs


Dean Dryden, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He is wearing the road beaten gear of a warrior. His chestnut hair, when down, is lengthy. His eyes, though not visible through his cowl, are violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Dean and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to raise his children well

Ideals: Fighting. Flaws: Hedonist, Antagonistic. Bonds: Family, Adventurer, Enemies. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Dean Dryden, Male Human Paladin 11
Medium (5'5") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 80 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)15 (+2) 18 (+4)19 (+4)
Skills Intimidation +8, Medicine +8
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 2800 gp. Zircon (40 gp).


Social Check DCs

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