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NPC Generator

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Advanced [show]


Beast Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His orange fur, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: Beast speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised by priests from a young age. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was always very intelligent and has formed a secret society of freemasons.

Motivation: His religion dominates his actions; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Fearful. Bonds: Religious, Mentor. Occupation: Bounty Hunter

Voice: Indian accent

Attributes [hide]

Beast Shoe, Male Tabaxi Commoner 11
Medium (6'10") Tabaxi, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 38 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1100 gp. Chrysoberyl (130 gp). Tourmaline (130 gp). Golden yellow topaz (1100 gp). Silver pearl (130 gp). Hematite (16 gp). 1 Minor magic item.


Social Check DCs


Fibblestib Beren, Male Gnome [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a red suit, black shirt, and brown tie. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair is always cut to a buzz. He is baby faced.

Personality: This man loves music and to teach people music more than just about anything. He would rather hide behind his crafts than deal with other people.

History: He was raised in a plains tribe. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Nature, Adventurer. Occupation: Stylist

Voice: Hard of hearing, loud

Attributes [hide]

Fibblestib Beren, Male Gnome Cleric 6
Small (3'6") Gnome, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 49 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)15 (+2) 11 (+0)16 (+3)
Skills Medicine +3, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 500 gp. Silver ewer (60 gp).


Social Check DCs


Trail Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has moderate length red fur. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his mother was called into army service. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Bonds: Attractive, Immigrant, Religious, Military. Occupation: Dilettante

Voice: Sleepy voice

Attributes [hide]

Trail Wind, Male Tabaxi Monk 2
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)9 (-1) 15 (+2)13 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 80 gp.


Social Check DCs


Grom Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Grom was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He then took over the family business and is one of the better Body Guard for hire.

Motivation: Wants to open a new tavern; and to unite with his sister

Ideals: Disciplined. Flaws: Insomniac. Bonds: In love, Family, Job. Occupation: Body Guard

Voice: Irish accent

Attributes [hide]

Grom Wakefield, Male Half-Orc Ranger 13
Medium (6'7") Half-Orc, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 80 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Nature +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Orc, Druidic, Goblin
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 3000 gp. Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Floshem, Male Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a robe, a symbol of the four houses of cards around his neck, and a whip on his belt. He is bald on top and has large white tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is irascible and easily irritated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Aramil Floshem, Male Elf Bard 8
Medium (4'8") Elf, Neutral Good (CR 8)
Armor Class 12
Hit Points 54 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 10 (+0)10 (+0)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 900 gp. Emerald (1400 gp). Jasper (30 gp). White opal (1400 gp). Zircon (30 gp). 1 Minor magic item.


Social Check DCs

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