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NPC Generator

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Advanced [show]


Druuk Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a yellow vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Gifted from a young age, Druuk studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted martial powers by his dying sister.

Motivation: To be a Banker again; and many goblins want him driven away

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Enemies, Job. Occupation: Sage

Voice: Speaks fast with a slight lisp

Attributes [hide]

Druuk Addington, Male Half-Orc Warrior 5
Medium (5'6") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)13 (+1) 12 (+1)8 (-1)
Skills Athletics +5, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Gunter Rylan, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears many layers of old clothing at all times. He keeps his golden hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He misses his home and complains about the freezing weather, even in summer.

History: He was born at the edge of vast desert. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Depressed. Bonds: Poor, Immigrant, Nature. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Gunter Rylan, Male Human Commoner 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 12 (+1)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 300 sp. Onyx (20 gp).


Social Check DCs


Qemuel Charm, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered yellow stockings. His broad hat is riddled with cuts and holes. His white unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Qemuel would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich northern family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Ugly, Disease, Shy. Bonds: Military, Rich. Occupation: Slave Trader

Voice: Low range voice

Attributes [hide]

Qemuel Charm, Male Tiefling Sorcerer 1
Medium (6'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)14 (+2) 13 (+1)19 (+4)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Travok Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on his belt. He has a small bristly mustache and wavy chestnut hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is afraid of women and trembles around them

History: Sold as a small child to a brothel owner, Travok was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Travok was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by brigands. Travok was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Revenge; and someone believes him a fraud

Flaws: Shy. Bonds: Enemies, Mentor, Military. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Travok Battlehammer, Male Dwarf Barbarian 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Andram Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy white hair. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a very good compulsive liar and kleptomaniac.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Andram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Andram decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Opinionated. Bonds: Attractive, Criminal record, Religious. Occupation: Miner

Voice: Slow speaker

Attributes [hide]

Andram Mayhem, Male Tiefling Barbarian 1
Medium (6'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Iolite (80 gp).


Social Check DCs

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