Roondar Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a tan Stetson hat and tan clothes, and sports empty pouches on his belt. He has a small bristly mustache and wavy black hair. He has a tattooed face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He wants to meet his childhood hero; and many orcs want him driven away
Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Adventurer, Enemies. Occupation: Courier
Voice: Thin and wheezing
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 18 (+4) | 9 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Gerard Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an entirely brown suit with grey socks and a vest with buckled shoes. His hair is white, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Half-Elves. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: To get a good night's sleep; and he desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Adventurer. Occupation: Stableman
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 20000 cp.
Robert Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears rags and sports a simple walking cane. His hair is long and chestnut with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. His blue eyes are slightly larger than normal.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. As long as the job gets done he does not care how it got done.
History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army
Ideals: Passionate, Professionalism. Bonds: Poor, Adventurer, Military. Occupation: Cartwright
Voice: Irish accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 47 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Healer’s kit.
Nordak Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'1". He typically wears brown cloth garments or leather armor. His golden hair is long and unkept. His eyes are violet.
Personality: He is a hateful person. He taunts others and blames them for his problems. He also has developed a complete distrust of the Glassblower profession.
History: Born in the north to a Spy, Nordak learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record, Adventurer. Occupation: Spy
Voice: pre-pubescent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 47 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1 Minor magic item.
Dabbledob Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his nunchaku. His black hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Dabbledob was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Spice Merchant job and began his own company from there.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Job. Occupation: Spice Merchant
Voice: Relaxed voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
