Krimmon Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with small hat. He has done his best to style his silver hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He was an apprentice working in his father's forge. He has worked as a Guard like his father before him.
Motivation: Revenge; and further expansion of business
Ideals: Justice. Bonds: Attractive, Job, Religious, Enemies. Occupation: Guard
Voice: Irish accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 140 gp. 1 Masterwork Common Melee.
Oriax Agility, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blue hair is kept up in a ponytail inside a deerstalker hat. He has white eyes and a green hat with a red feather.
Personality: He is extraordinarily eccentric. He has a minor phobia of water and hates getting wet.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Insane, Fearful. Bonds: Poor, Nature, Slave. Occupation: Banker
Voice: Irish accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 18)
Armor Class 11
Hit Points 141 (18d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Infernal
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +3
Possessions: 1800 pp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Silver comb with moonstones (100 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Gold and ruby ring (8000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Brass mug with jade inlays (300 gp). Old masterpiece painting (400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Galinndan Floshem, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His auburn hair is lengthy and is close to two feet long. He has several tiny amber earrings on each ear.
Personality: Galinndan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a font of random trivia from the lore and stories he has discovered
History: When he was but 4 years old his parents immigrated from the east. He struck it rich when he found rare goods in large quantities. He left for the east, certain he would find work there.
Motivation: Money/treasure.
Ideals: Extrovert, Logical. Bonds: Rich, Immigrant, Enemies. Occupation: Miner
Voice: Sleepy voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1100 sp.
Alex Gracey, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears professional attire. His hair is greying and his face has many wrinkles. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Abrasive and pushy, he has a hard time making friends. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.
Motivation: He is content; and he seems to be bored by most things
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.
John Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple black line shooting up and back down. His white hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: Abrasive and pushy, he has a hard time making friends. He has a minor phobia of water and hates getting wet.
History: John lived on a farm with his father, near the main road leading to a nearby town. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels threatened by others; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Antagonistic, Fearful. Bonds: Family. Occupation: Armorer
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 57 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +5
Possessions: 1200 gp. Blue star sapphire (400 gp). 1 Minor magic item.
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