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NPC Generator

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Advanced [show]


William Tickle, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Bellfounder business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has achieved small success as a Bellfounder.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Bellfounder

Voice: Jittery and nervous

Attributes [hide]

William Tickle, Male Human Cleric 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 8 (-1)16 (+3)
Skills Insight +2, Nature +5
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Torinn Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and brown, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His scarlet crest is smooth and relatively long. His fierce gold eyes like to dwell on things.

Personality: Torinn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Torinn was left his father's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Extrovert, Philantrophist. Bonds: Rich, Attractive, Military. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Torinn Kimbatuul, Male Dragonborn Paladin 9
Medium (6'8") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 61 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills History +5, Performance +4
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +8 / 3d4+5, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He tends to wear a large blue jacket, marred by beers. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His face is scarred and worn.

Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Gerard studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A deep hatred of drow; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Gifted. Flaws: Ugly, Fearful. Bonds: Job, Enemies. Occupation: Animal Trainer

Voice: Farmer accent

Attributes [hide]

Gerard Cumberbatch, Male Human Barbarian 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)16 (+3) 14 (+2)15 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Auran, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nutae Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. He wears a deerstalker hat to hide his balding. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He's attracted to the PC; and a need for knowledge about a nearby landmark

Ideals: Fighting, Joker, Gifted. Bonds: Adventurer, Poor, Has a crush. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Nutae Teinithra, Male Elf Fighter 7
Medium (5'0") Elf, Chaotic Neutral (CR 7)
Armor Class 15
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 12 (+1)16 (+3) 10 (+0)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Dwarven, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +8 / 2d8+5, Grapple +5

Possessions: 11000 sp. Amber (130 gp). Chrysoprase (70 gp). Zircon (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adran Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. With a patchy brown beard and wild brown hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Adran abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Attractive, Rich, Adventurer. Occupation: Soapmaker

Voice: Boston accent

Attributes [hide]

Adran Galanodel, Male Elf Ranger 2
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 15 (+2)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 7 Acid flasks.


Social Check DCs

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