Serpent Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man has the majority of his body covered in plate, and a wedding ring on his left hand. His white fur is kept up in a ponytail inside a feathered hat. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born several months after his mother was called into army service. His necromantic abilities were realized during a raid on his village. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Gifted. Bonds: In love, Military. Occupation: Tanner
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 6000 sp. Freshwater pearl (6 gp). Blue star sapphire (1200 gp). Moonstone (30 gp). Violet garnet (500 gp).
Roger Pickering, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is cut jaggedly and amateurishly. His hazel eyes peer out from beneath his top blue hat.
Personality: Cocky and sure of himself, he believes he is the best Hunter born in the past three hundred years. He is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of a Navigator, who enjoyed hunting, Roger was taken on many hunting expeditions. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted from career to career and currently works as a Hunter.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Logical. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Freshwater pearl (10 gp).
Wymar Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is dressed in earthy colors with a black and white handkerchief worn on his left side. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His green eyes peer out from beneath his small black hat.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Money/treasure; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Gifted. Flaws: Racist, Shy. Bonds: Slave, Adventurer, Rich. Occupation: Herbalist
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Skoth Quinton, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a brown shirt with thin black vertical stripes and green pants. His tied-back hair is silver. His eyes are hazel and catlike.
Personality: He will rave to anyone who will listen. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Skoth was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. Skoth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Skoth decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has dedicated himself to building a better trade route.
Motivation: He wants nothing more than to rejoin the army; and he has comitted a past crime that haunts him to this day
Flaws: Insane. Bonds: Criminal record, Poor, Adventurer, Military. Occupation: Dyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 11)
Armor Class 12
Hit Points 61 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp.
Trail In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tan painted combat armor at almost all times. He keeps his long yellow fur kept up in a rat tail. He wears a mask on his face.
Personality: He can speak with the recently deceased. He takes great joy in being the best Unemployed in town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He ran away from his former home and has been making his living as a Unemployed for the past few years.
Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Unemployed
Voice: Gruff and masculine
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!