Marbas Despair, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right arm. He is generally well dressed albeit a few years behind the times. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: He dislikes all the random violence that takes place in the east. He is a very good compulsive liar and kleptomaniac.
History: He was raised in a white middle class family as the only child. Marbas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Marbas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Pacifist. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Fletcher
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 17)
Armor Class 11
Hit Points 144 (17d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +5 / 5d4-1, Ranged +7 / 5d4+1, Grapple +1
Possessions: 200 pp. Solid gold idol (800 gp). Gold and topaz bottle stopper cork (1100 gp). Cloth of gold vestments (70 gp). Jeweled gold crown (4000 gp). A roughly beaten golden orb (70 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). A roughly beaten golden orb (70 gp). Sapphire pendant on gold chain (1200 gp). Silver chalice with lapis lazuli gems (70 gp). Silver chalice with lapis lazuli gems (70 gp). Finely wrought small gold bracelet (70 gp). Silver chalice with lapis lazuli gems (70 gp). Jeweled anklet (1000 gp). Jeweled gold crown (4000 gp). Gold music box (1000 gp). Finely wrought small gold bracelet (70 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Jeweled anklet (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Old masterpiece painting (1100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Flame Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of daggers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His fur is brown, silky, and of moderate length. He wears a mask on his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, Flame grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Flaws: Insomniac. Bonds: Adventurer, Attractive. Occupation: Sage
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 122 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 2 | 1 | 1 | 1 |
Possessions: 1000 gp. Large well-done wool tapestry (600 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). A necklace of small pink pearls (3000 gp). Silver comb with moonstones (100 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A roughly beaten golden orb (100 gp). A silver and pearl hairclip (100 gp). Jeweled anklet (3000 gp).
Bernard York, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. His black hair is slicked back into a classic pompadour. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Bernard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Job, Military, Debt. Occupation: Priest
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 80 gp. 1 Masterwork Heavy steel shield.
Delebean Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who has a large brown mantle and cape that has been intricately interwoven into his black robe. His wide-brimmed hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Delebean was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He has taken up work as a Cook and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To reunite with his old friends.
Flaws: Ugly, Racist, PTSD. Bonds: Adventurer, Job. Occupation: Cook
Voice: Timid voice
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 20 (+5) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Alexandrite (300 gp). Aquamarine (300 gp). Malachite (10 gp).
Ogbur Wallace, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of glaives, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His brown hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are passionate and lively.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Ogbur would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Sold as a small child to a necromancer, Ogbur was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence. Bonds: Military, Mentor, Slave. Occupation: Sailor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 13 (+1) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 0 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!

