Zedaar Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and muscular, this northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His crest is blue and curly. His eyes are likewise gold. His teeth are white and perfect.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He receives visions of the future at random moments
History: Zedaar was born with his mother's beautiful face. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Philantrophist, Gifted. Bonds: Adventurer, Attractive. Occupation: Jeweler
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 700 sp.
Ratanák Graeme, Male Half-Orc [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He wears a colorful flower in his white hair. His amber eyes are slightly larger than normal.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to loving parents in a slum to the south. His first spouse was a Doctor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: A need for knowledge about a nearby landmark; and marry his sister to traveling adventurers
Bonds: Attractive, Adventurer, Poor, Family. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 10)
Armor Class 9
Hit Points 52 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: A roughly beaten golden orb (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Sapphire pendant on gold chain (800 gp).
Varis Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'10" and is dressed in an above average manner. His left leg appears badly burned and disfigured. His silver hair is thinning but still full. His eyes are a pleasant brown.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Varis took refuge in the old dungeon and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him.
Ideals: Disciplined, Impeccable. Bonds: Attractive, Nature. Occupation: Marshal
Voice: Scratchy, weak
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp.
Imsh Snowdon, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries with him a set of spears on his belt, each one with a sapphire on the hilt. He has done his best to style his brown hair to look like a famous performer. He has a dull look in his violet eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has all his life been fascinated with dancing.
History: Gifted from a young age, Imsh studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Imsh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his sister
Ideals: Fighting, Artistic, Gifted. Flaws: Secretive. Bonds: Attractive. Occupation: Scribe
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Shadow Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a green collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His yellow fur is drawn into a tight pony tail with a card scrunchie. His yellow eyes are passionate and lively.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Shadow was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Ideals: Athletic. Flaws: Secretive, Racist. Bonds: Adventurer, Family. Occupation: Bather
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!