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Advanced [show]


Nicholas Beitz, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His auburn hair is cut short. He has amber eyes and a black hat with a brown feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not trust anyone and sleeps with one eye open.

History: Born in a small village he learned the ways of the warrior from his mother. In his 10th year, his parents were killed by a dire rats raid, leaving Nicholas alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Nicholas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: To get a good night's sleep.

Ideals: Disciplined, Fighting. Flaws: Insomniac. Bonds: Attractive, Enemies. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Nicholas Beitz, Male Human Aristocrat 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)8 (-1) 13 (+1)17 (+3)
Skills Deception +5, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Three Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His gray fur is thinning but still full. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He got into the Bowyer business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Three grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Three. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Optimist, Justice. Bonds: Attractive, Criminal record, Job. Occupation: Bowyer

Voice: Mumbles to self between sentences

Attributes [hide]

Three Plume, Male Tabaxi Warlock 1
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 16 (+3)15 (+2) 16 (+3)9 (-1)
Skills Arcana +4, Performance +1
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 20 gp.


Social Check DCs


Hamil Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His skin is fair and his fingers are delicate and long. His hair is short and golden. He wears large thick round spectacles.

Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. He has a minor phobia of water and hates getting wet.

History: Hamil was raised in a hard working conservative environment. He worked as a nervous Fisher and found it very stressful. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants revenge against orcs; and someone believes him a fraud

Flaws: Fearful. Bonds: Job, Adventurer, Enemies. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Hamil Bigheart, Male Halfling Sorcerer 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 14 (+2)17 (+3) 16 (+3)17 (+3)
Skills Athletics +1, Investigation +6
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Druidic, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ulfgar Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a white armored body suit, with a simple black line shooting up and back down. He has a hunchback. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Ugly, Sensitive, Antagonistic. Occupation: Mortician

Voice: Hard of hearing, loud

Attributes [hide]

Ulfgar Helcral, Male Dwarf Bard 5
Medium (4'4") Dwarf, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)11 (+0) 14 (+2)9 (-1)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 4000 sp. Blue quartz (11 gp). Star rose quartz (50 gp). Black pearl (1600 gp).


Social Check DCs


William Tinley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple blue robe with grey stripes complete with hood. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the south. His arcane abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Gifted. Flaws: Shy, Forgetful. Bonds: Immigrant, Family. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

William Tinley, Male Human Druid 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)13 (+1) 9 (-1)14 (+2)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Tourmaline (140 gp). 1 Banded mail.


Social Check DCs

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