Drogo Ryoma, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a worn and beaten armor. His hair, while still mostly auburn, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the west his family was never financially stable. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Drogo's homeland. Drogo decided to take the middle way and become a bodyguard. He then took over the family business and is one of the better Spy for hire.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new spy responsibilities is difficult
Ideals: Fighting. Flaws: Impulsive. Bonds: Immigrant, Job, Poor. Occupation: Spy
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 200 gp.
Glim Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. His skin is fair and his fingers are delicate and long. He has a long blonde beard with little hanging trinkets. He is baby faced.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born blind and as such lacked many opportunities for work. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.
Motivation: To prove his worth to the world; and he's looking for his big break
Flaws: Secretive, Disease, Impulsive. Bonds: Nature, Adventurer. Occupation: Servant
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 7)
Armor Class 14
Hit Points 57 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 18 (+4) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +5
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cressel Pain, Male Tiefling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat, and he perpetually has his sai ready. He has no hair. His black eyes have a joyful gleam in them most of the time.
Personality: He loves telling others what to do and how they should feel about things. Animals are drawn to him, and he is able to talk to them.
History: Sold as a small child to a brothel owner, Cressel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Barbarian school at a young age so that he could practice his psionic talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting, Opinionated, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Seamstress
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: Jade (100 gp). Azurite (8 gp).
Koeth Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet shirt with thin brown vertical stripes and green pants. His head has been shaved. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Koeth was raised in a hard working conservative environment. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Further expansion of business.
Flaws: Ugly, Addict, Mundane. Bonds: Slave, Job. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 800 gp.
Duergath Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of luck around his neck, and a whip on his belt. His red hair is lengthy and is close to two feet long. His hazel unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A freak accident while working with his Body Guard mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Ideals: Fighting. Flaws: Disease, Shy, Antagonistic. Bonds: Religious. Occupation: Healer
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 6000 cp.
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