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NPC Generator

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Advanced [show]


Bucklal TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His clothes are grease stained in places. His moppish golden hair is in a traditional bowl cut. His brown eyes are passionate and lively.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses divination through singing.

History: Bucklal lived on a farm with his father, near the main road leading to a nearby town. Bucklal was born on a far eastern forest where he grew up under the tutelage of his father, an expert Carpenter. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Terse. Bonds: Poor, Immigrant, Family. Occupation: Carpenter

Voice: Posh accent

Attributes [hide]

Bucklal TellPenny, Male Halfling Barbarian 5
Small (2'10") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 46 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills Athletics +3, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bork Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white cloak and cross-gartered grey stockings. His golden hair is styled in orderly dreadlocks. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a minor phobia of water and hates getting wet.

History: Born in the east to a Detective, Bork learned a great deal about his mother's area of expertise. A gifted student he started as a Butcher, but he got bored and became a Detective. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Job. Occupation: Detective

Voice: Spanish accent

Attributes [hide]

Bork Winthrop, Male Half-Orc Cleric 5
Medium (6'4") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 15 (+2)11 (+0) 15 (+2)8 (-1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 100 gp. Eye agate (4 gp). Chalcedony (40 gp).


Social Check DCs


Fragrant Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a perfectly clean shirt and pair of pants. His white fur is smooth and relatively long. He has a dull look in his copper eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and retire the richest man in the west

Ideals: Gifted, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Immigrant, Criminal record. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Fragrant Running, Male Tabaxi Ranger 6
Medium (5'4") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)17 (+3) 12 (+1)12 (+1)
Skills Deception +4, Stealth +5
Senses Passive Perception 11
Languages Common, Auran, Gnoll, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Golm Darby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady green eyes.

Personality: Confrontational and typically high on some drug or another. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Golm lived on a farm with his father, near the main road leading to a nearby town. In his 10th year, his parents were killed by a dire rats raid, leaving Golm alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Enemies, Family. Occupation: Healer

Voice: Breathy voice

Attributes [hide]

Golm Darby, Male Half-Orc Druid 12
Medium (5'8") Half-Orc, Lawful Good (CR 12)
Armor Class 9
Hit Points 66 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 12 (+1)13 (+1) 13 (+1)9 (-1)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +8 / 3d10+4, Ranged +3 / 3d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 2000 gp. Large well-done wool tapestry (200 gp). Jeweled electrum ring (7000 gp). Jeweled anklet (2000 gp). Sapphire pendant on gold chain (600 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears an entirely green suit with grey socks and a vest with buckled shoes. His chestnut hair is smooth and relatively long. His eyes are likewise amber. His teeth are white and perfect.

Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Randal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Bonds: Attractive, Nature, Military. Occupation: Adventurer

Voice: Uses lots of figures of speech

Attributes [hide]

Randal Westbrook, Male Human Cleric 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)13 (+1) 8 (-1)13 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs

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